Additional QoL level editor features
#1
pls add so the level editor is less abysmal than it is. like seriously it gave blaz a mental breakdown he has the died now his liver exploded
[Image: 8XjeQfQ.png]  F for blaz

Hold detection

Currently, PR2 level editor does not support the player holding down the mouse, only clicks or drags. As long lines are very important to me, placing blocks when the player is holding down the mouse will definitely improve the ability to make lines and fancy lines.


Block fill

Ability to use shift + left click to select an area and fill it with blocks. Can be used with arrow keys to move around while selecting. Could also use some other modifier key, like ctrl or alt, to prevent conflict with the quick movement thing


Further zooming options

Sometimes, I place really big text and stuff like that, and it would help to be able to zoom out further than 25%.


Text size

I often place text when I'm zoomed out, and if I do so, it starts really small. Basically just make the starting text size based off of our zoom.
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The Following 5 Users Say Thank You to ThePizzaEater1000 For This Useful Post:
  • Blaz, Camer the Dragon, Dangevin, Northadox, tadtad
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Messages In This Thread
Additional QoL level editor features - by ThePizzaEater1000 - 1st July 2020, 10:30 PM
RE: Additional QoL level editor features - by tadtad - 1st July 2020, 10:36 PM
RE: Additional QoL level editor features - by Blaz - 1st July 2020, 10:47 PM
RE: Additional QoL level editor features - by Blaz - 2nd July 2020, 6:26 PM
RE: Additional QoL level editor features - by Mia - 2nd July 2020, 7:53 PM
RE: Additional QoL level editor features - by Kwing - 5th July 2020, 3:55 PM

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