Additional QoL level editor features
#6
I've already brought up some of these features in my own level editor suggestion thread, but nonetheless, I don't object to any of these - these are all excellent decisions.
The woes of filling in a too-big canvas can just be alleviated if block fill had a maximum fill area (maybe to the zoom of your current screen).
[Image: aGf8Xvh.png]
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Messages In This Thread
RE: Additional QoL level editor features - by tadtad - 1st July 2020, 10:36 PM
RE: Additional QoL level editor features - by Blaz - 1st July 2020, 10:47 PM
RE: Additional QoL level editor features - by Blaz - 2nd July 2020, 6:26 PM
RE: Additional QoL level editor features - by Northadox - 2nd July 2020, 1:25 AM
RE: Additional QoL level editor features - by Mia - 2nd July 2020, 7:53 PM
RE: Additional QoL level editor features - by Kwing - 5th July 2020, 3:55 PM

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