Hat tierlists
#5
This won't take into account hat removers cos they just make the hats redundant

TL;DR list:
Scores are out of 10
S - Cowboy (9.5)
A - Crown (8), Prop (7)
B - Santa (6), Jumpstart (6), Arti (6)
C - Top (4), Moon (4)
D - Party (3), Cheese (3)
E - Jigg (2), Thief (2), Jellyfish (2)
F - Exp (1), Kong (0)

Quick Summary of each tier:
S - Broken (I'd rather something this broken not be here)
A - Very Good
B - Good
C - Eh, Situational
D - Very Situational
E - Requires you be near another player (I don't like this especially with the ping)
F - Useless in races, identical to having no hat at all


---

Exp:
Looks cool but aside from that does nothing in-race, good for gaining exp cos it gives +100% which can help you rank up and get stat points faster, although these add up slowly. 1/10

Kong:
Used to be entirely outclassed by the exp hat, now gives 2x GP but GP is used for absolutely nothing, similarly to the Exp hat the Kong hat does nothing in races. 0/10

Prop:
The glide can get you over gaps and sections of levels whilst not being completely broken, it can also give you better control over jumps. 7/10

Cowboy:
Broken. You can fly to the finish and glitch through stuff. only real weakness is lightning or weapons if people manage to get close to you (and if you fly above/below the level this won't happen). 9.5/10

Crown:
Powerful hat, can help a lot on levels such as Redemption by removing the punishment from mines and even possibly making them into a one-time-use platform. Also people can't hit you with stuff that's not lightning in normal races. 8/10

Santa:
Boosts speed by 10 (allowing for 110 speed), allows for very fast acceleration by shooting a laser gun backwards. Major downside in that trying to get into water or vanishes below you takes ages since you have to wait for the ice to defrost but on a lot of levels this isn't an issue or not that much of one. 6/10

Party:
Very situational but very good in the given situation. Protects vs Jellyfish hat and very helpful on levels with a lot of lightning (E.g. 4p Candyland). 3/10

Top:
Situational, also breaks glitches where you respawn in vanishes (classic Jiggmin on Space Station). 4/10

Jumpstart:
This hat is good for like 5 seconds, but that short time could be the key to winning, especially in short levels. It can even be good in longer levels with items at the start because you avoid the chaos. 6/10

Moon:
Used to be useless but now has the effect of x0.85 gravity compared to normal, this can let you put some stats on other things that aren't jump (but watch out, if you lose the hat you lose the jump). Although also messes with timing of stuff. 4/10

Thief:
This hat is basically the trolling hat lol, for if you want to mess up someone else's flow (and a lot of the time this won't really happen). Sure, you can get another hat out of it but if you want that consistency of hat usage then you should bring it into the level with you. 2/10

Jigg:
Would be better if the PR2 servers were better (in terms of ping). This hat also causes some weird desync glitches. Relies a lot on other people being right at your position. 2/10

Arti:
It's either amazing or useless. In short levels like Newbieland 2 it's the fastest hat due to the massive speed-burst you get but in levels over 30s you will have no chance due to the timer being cut to 30s (on non-infinite time levels). I give this a high rating because you will typically use this when you know the level is short and quite a few are. 6/10

Jellyfish:
Basically an auto-lightning on your head for players close. Once again this suffers from the PR2 ping problem and the fact there's no visual (that I know of at least) to say when it's charged up to go combined with the ping issue makes it feel random (even though it's not). Nullified by party hat. 2/10

Cheese:
I like the meme and the potential, but crumble blocks are quite rare in levels so this one is like a less-useful top hat (and it also benefits other players if you break through, not just yourself). 3/10

---

Extras:
Colour (Good, Eh, Bad) of hats in order of release:
▓▓▓▓▓▓

Point differential of hat compared to last (e.g. Kong came after Exp and is rated 1 lower, so that's a -1):
-1, +7, +2.5, -1.5, -2, -3, +1, +2, -2, -2, 0, +4, -4, +1
á
The Following 1 User Says Thank You to Camer the Dragon For This Useful Post:
  • Mariano.Z
Reply


Messages In This Thread
Hat tierlists - by John m. - 17th September 2020, 6:53 PM
RE: Hat tierlists - by Mia - 18th September 2020, 12:24 AM
RE: Hat tierlists - by Northadox - 18th September 2020, 2:10 AM
RE: Hat tierlists - by Mia - 18th September 2020, 6:32 AM
RE: Hat tierlists - by Camer the Dragon - 18th September 2020, 10:07 AM
RE: Hat tierlists - by Atari4600 - 18th September 2020, 10:46 AM
RE: Hat tierlists - by Lego-man945 - 18th September 2020, 1:59 PM
RE: Hat tierlists - by Magniloquent - 24th April 2021, 6:25 PM
RE: Hat tierlists - by Different - 24th April 2021, 9:40 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)