26th September 2020, 2:46 PM
(This post was last modified: 26th September 2020, 2:46 PM by ThePizzaEater1000. Edited 1 time in total.)
(25th September 2020, 11:15 PM)Delphinoid Wrote: If you can draw points, you can draw lines, and rendering 3D wireframes is one of the most basic possible applications of that. If you're not happy with orthographic projection, just multiply all your vertices through by a perspective matrix. Things get slightly trickier if you want to rasterize (textured) triangles, but it's still pretty trivial.
There is built in support for drawing lines, so that shouldn't be hard. Thing is, I want to add easy to use support for camera rotation and spin, which is the annoying bit.
i failed the mario twitter challenge