Need help designing a mechanism to sort win/losing players
#2
Your options are going to be limited to destructible or modifiable terrain, such as bricks, crumble blocks, push blocks, and mines. Unfortunately, there's no mechanism that can't be broken by lag. I haven't done extensive testing but my guess is even mines have the capacity to hit two players at once if the right preconditions are met. That said, I definitely notice more serious problems with push blocks than mines.

My guess is that bricks are going to be the best way to handle this. Maybe something like this?
https://gyazo.com/8457a1ac3c3e8c7b15ce3426c358d7e7

EDIT: Here's a simpler version, but there's a good chance players 3 and 4 will try and cheat and fall down the first chute (holding down seems to prevent the speed glitch from working.)
https://gyazo.com/6a9ace9a4dd9e149f616b12552f84ca1
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RE: Need help designing a mechanism to sort win/losing players - by Kwing - 25th October 2020, 4:48 PM

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