18th September 2021, 4:14 PM
I'll say remain unlimited because before (and I'm speaking personally) the only reason why i used to give my levels 999 seconds was because i wanted the timer to last as long as possible in the racing levels i made. the player didn't need that amount of time to complete the level but, i took into consideration that maybe they'll chat for a while in the level (i personally used to do that a lot too xD) and after a few minutes of chatting, the timer hitted 0 or is about to hit 0 and it's like ''welp... i guess i didn't play the level at all''
But ever since the infinite timer option was added, that's no longer the case.
Now you can chat in the level for as long as you want and try beating a level for as long as you got the patience for if the level is really hard.
also, level creators don't have to worry about the timer cutting the player off due to it having 16 and only 16 minutes to beat it if it's too difficult. now the players can have all the time they wanna use.
Another advantage of the infinite timer option is if you have an idea that doesn't quite fit racing like glitch levels for example, you can have the level with infinite time so the player can try and retry in level without the player been pressure to finish each section of the level quickly because of the timer having only so much time.
The infinite timer addition (at least for me) was an awesome update, it expanded possibilities on level design as well as making it a little easier to design levels.
But ever since the infinite timer option was added, that's no longer the case.
Now you can chat in the level for as long as you want and try beating a level for as long as you got the patience for if the level is really hard.
also, level creators don't have to worry about the timer cutting the player off due to it having 16 and only 16 minutes to beat it if it's too difficult. now the players can have all the time they wanna use.
Another advantage of the infinite timer option is if you have an idea that doesn't quite fit racing like glitch levels for example, you can have the level with infinite time so the player can try and retry in level without the player been pressure to finish each section of the level quickly because of the timer having only so much time.
The infinite timer addition (at least for me) was an awesome update, it expanded possibilities on level design as well as making it a little easier to design levels.