17th March 2022, 11:58 AM
(This post was last modified: 17th March 2022, 12:00 PM by Different. Edited 1 time in total.)
(17th March 2022, 2:46 AM)Delphinoid Wrote: No one should ever target Mac, imho, and I wish developers would stop bending over backwards for Apple and their users so the company can just suffocate itself with its continuous stream of unethical decisions and anti-consumer practices. And yet that will never happen, because there will always be people like a certain admin of a certain website (who is "very happy to be a Mac user"), who will readily make up for Apple's relatively small market share by paying ridiculous prices for underspecced junk.
Of particular relevance, Apple has deprecated OpenGL (the "old" standard graphics API, which has been ubiquitous since the 90s) and afaik does not support Vulkan (the "modern" standard graphics API and official successor of OpenGL), in favour of their own graphics API "Metal" (which is only supported on Apple platforms). In other words, Apple doesn't want games to be run on any other platform but their own; they're basically saying, "if you want your game to run on our platform, you need to develop specifically for our platform". What they're doing is disgusting and really shouldn't be encouraged.
I'm guessing you're a Windows user; it was pretty obvious from your statements. Before I go any further, let's just say that Apple has better security than Windows. You're more than likely to obtain a virus with Windows than you are Mac. I'm not saying that Mac is untouchable, but they do value security more than Windows.
Now, Imho, game developers need to start making games that's readily available for all pc platforms, instead of just catering to one specific pc platform. That's why I mentioned making one for Mac. What's disgusting is how certain pc gaming platforms like Indie Horror games, only cater to Windows users. So, Mac isn't the only company who has developers bending over backwards for them.