3rd March 2023, 2:35 PM
(This post was last modified: 3rd March 2023, 2:36 PM by Camer the Dragon. Edited 1 time in total.)
Considering crunch is still unfortunately a large part of working for a game studio, I feel that working in the industry is not exactly a good thing and that doing it on the side as a hobby would be a lot more fun
The thing is about working on games as a job is that I feel that it would make it tougher to have games as something to relax with after work, partially because of the aforementioned crunch and also because of thinking about how your job would affect the game and what you'd do differently
In terms of which from the top list? Probably 2D Level Designer, but personally I would still not pick it as an actual job considering it would still have crunch issues and is a make-or-break element of the game in terms of enjoyability. The reasons I would pick it over the others being that you can iterate levels with simpler to more complex designs, so you at least have something there once you do the first draft and it's not like coding where it's easy to completely break everything. It also depends on the in-house tools for designing levels how easy the process is.
The thing is about working on games as a job is that I feel that it would make it tougher to have games as something to relax with after work, partially because of the aforementioned crunch and also because of thinking about how your job would affect the game and what you'd do differently
In terms of which from the top list? Probably 2D Level Designer, but personally I would still not pick it as an actual job considering it would still have crunch issues and is a make-or-break element of the game in terms of enjoyability. The reasons I would pick it over the others being that you can iterate levels with simpler to more complex designs, so you at least have something there once you do the first draft and it's not like coding where it's easy to completely break everything. It also depends on the in-house tools for designing levels how easy the process is.
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