7th March 2023, 9:13 PM
(This post was last modified: 7th March 2023, 9:13 PM by Different. Edited 1 time in total.)
(6th March 2023, 8:10 AM)Master Raiden Wrote: Yeah, working in game development can be a terrible experience. I could never work there given that it seems like a battle between executives who want to push out games as fast as possible to maximize revenue and developers who want to make a good game.
Couldn't agree with you more. On the other hand, if the solution is to maximize revenue by pushing games as quickly as possible, then they need to reevaluate their business decisions and come up with a better alternative. Otherwise, people are going to be calling in and writing reviews about how the game turned out to be a huge disappointment.
(6th March 2023, 8:10 AM)Master Raiden Wrote: Crunch sounds like a cheat to get the best of both . . . at the expense of the developers' work-life balance.
I think it's important to remember what makes games memorable. Two of the most highly-rated games in the last decade, Grand Theft Auto V and Red Dead Redemption II, have this in common - they were both delayed for months. But while that angered people, it rewarded them with an unforgettable game that people talk about for years. Well, unforgettable for the right reasons. Because I can name some pretty buggy games (which I don't even play) due to viral clips of ridiculous glitches that almost make them unplayable.
Once a game is released, it's out there forever. So make it good.
The below quote sums it up well:
"A delayed game is eventually good, but a rushed game is forever bad."
- Shigeru Miyamoto
Yeah, I'd rather deal with a delayed game than a rushed game that has an excessive amount of problems besides being buggy; the story lines might not even be that great, who knows.