Physics-Based Movement
#1
I think it would be cool if player physics were more "physical" than in PR2 (either via manual implementation or by building the player controller on top of a 2D rigid body, for instance). Although it felt a bit sluggish with base stats, in my opinion PR3 had a really fun sense of momentum with stuff like bounce blocks, mines, angel wings, etc., and I'd love to see this direction developed further with more dynamic and interesting movement in PR4. This could also open up a whole world of possibilities for cool gameplay elements that weren't possible in previous PR games.
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