Posts: 79
Threads: 2
Joined: 27/Nov/2017
PR2 Name: Strap each company
23rd September 2025, 2:08 PM
(This post was last modified: 23rd September 2025, 3:17 PM by dotime. Edited 1 time in total.)
I guess yes. also yea I'm still working on my game which is taking a very long time but it done when its done I guess
Life is a ? is it but death is a !. 
You never know what happens until it happens - ricky101/dotime
Posts: 417
Threads: 31
Joined: 27/Nov/2017
PR2 Name: Master Raiden
24th September 2025, 10:00 AM
That is some intense parkour
Posts: 18
Threads: 3
Joined: 1/Mar/2025
PR2 Name: Gazo
26th September 2025, 10:15 AM
(23rd September 2025, 2:08 PM)dotime Wrote:
I guess yes. also yea I'm still working on my game which is taking a very long time but it done when its done I guess
what program do u use?
Posts: 79
Threads: 2
Joined: 27/Nov/2017
PR2 Name: Strap each company
26th September 2025, 12:04 PM
(This post was last modified: 26th September 2025, 12:28 PM by dotime. Edited 2 times in total.)
(26th September 2025, 10:15 AM)hmud Wrote: what program do u use?
Unity, the models are all sculpted with a old program that nobody could download anymore.. It kinda look like a completely different engine
Life is a ? is it but death is a !. 
You never know what happens until it happens - ricky101/dotime
Posts: 18
Threads: 3
Joined: 1/Mar/2025
PR2 Name: Gazo
26th September 2025, 12:53 PM
(26th September 2025, 12:04 PM)dotime Wrote: Unity, the models are all sculpted with a old program that nobody could download anymore.. It kinda look like a completely different engine
yea its not easy to use the new update of unity i try to make something but i couldn't
Posts: 79
Threads: 2
Joined: 27/Nov/2017
PR2 Name: Strap each company
28th September 2025, 5:36 AM
(26th September 2025, 12:53 PM)hmud Wrote: yea its not easy to use the new update of unity i try to make something but i couldn't
Unity gets easilar once you know how to import assets and script C#, I actually dont really have the newer version of unity. So idk if it is very different or not
Life is a ? is it but death is a !. 
You never know what happens until it happens - ricky101/dotime
Posts: 18
Threads: 3
Joined: 1/Mar/2025
PR2 Name: Gazo
28th September 2025, 9:19 AM
(28th September 2025, 5:36 AM)dotime Wrote: Unity gets easilar once you know how to import assets and script C#, I actually dont really have the newer version of unity. So idk if it is very different or not
i dont know how to make my own art and add it to the program i mean like im trying to make a creature but i couldn't but im good at script and all C language
[size=1]Creature c[/size]
Posts: 57
Threads: 2
Joined: 7/Oct/2023
29th September 2025, 1:07 AM
(This post was last modified: 30th September 2025, 4:26 PM by Delphinoid_. Edited 1 time in total.)
This unironically looks so cool, your game is coming along well! I actually really like the aesthetic in particular, it's cute, weird and dark. I'm excited to see more updates.
(28th September 2025, 9:19 AM)hmud Wrote: i dont know how to make my own art and add it to the program i mean like im trying to make a creature but i couldn't but im good at script and all C language [size=1]Creature c[/size]
I don't know if this will be helpful at all, but maybe I can share my (super amateur) process for 3D modelling. Usually I start by doing line art of whatever I want to model from the front and side. Then in Blender I put those drawings on planes in the background, so I can use them as references, and trace them with vertices. Once you have "outlines" from the front and side angles, it's surprisingly not too hard to fill in the rest of the model. I feel like in general this is an awful way to model anything, but I think it's simple and noob-friendly.
Posts: 79
Threads: 2
Joined: 27/Nov/2017
PR2 Name: Strap each company
30th September 2025, 3:58 PM
(28th September 2025, 9:19 AM)hmud Wrote: i dont know how to make my own art and add it to the program i mean like im trying to make a creature but i couldn't but im good at script and all C language [size=1]Creature c[/size]
How I mainly do 3d art mainly starts with concept art. I usually sketch something on paper, like a building, character, or item. then I would start sculpting the objects based on the concept art. Every single object in my game is sculpted including levels and characters.. this is because I find it easier to sculpt the models than to 3d model them since I straggled with 3d modeling.. anyways to add it into unity, import it to the asset folder located in the project dir, which is normally named after whatever name you gave the project. If modeling is hard to do just do placeholder stuff until you get better at it
Life is a ? is it but death is a !. 
You never know what happens until it happens - ricky101/dotime