Widescreen mode / Adding support for different aspect ratios
#10
(19th January 2019, 3:04 PM)bls1999 Wrote: I have a feeling this would be too ambitious since it would require making a completely new client made specifically for widescreen monitors. On top of that, I'd have to then go and adjust every visual element based on x/y coordinates (there are a lot of those).

A compromise: I can look into how to implement a button for PR2 Hub and JV that will make the game appear in full screen (similar to Kongregate's cinema mode).

Unacceptable. 

I want 120fps with G Sync and support for Ray Tracing. 

😂😂🤔
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RE: Widescreen mode / Adding support for different aspect ratios - by LCPD - 29th April 2020, 10:57 PM

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