[PR2 Bug] While testing a level, if you hit a rotate block and reset, it messes up
#2
I wonder if pr2 rotation works like it does in 3D CAD where it takes a set of coordinates (in a matrix) and translates it to the origin, rotates the coordinates about the origin, then translates it back   Confused
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RE: While testing a level, if you hit a rotate block and reset, it messes up - by Titanium - 2nd February 2019, 11:06 AM

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