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PR2 Name: lego-man945
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23rd February 2019, 3:47 AM
Player 'starts' to go into another stun cycle but stops on one of the first steps
https://www.useloom.com/share/439165fbb6...f5c18605c9
You have to look very closely.
Only a split second thing but...
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23rd February 2019, 3:48 AM
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PR2 Name: geminij
24th February 2019, 8:39 AM
I think I see it... is this a glitch or is it something in the realm of invisi feet in bubble feet (i.e. an intended mechanical requirement)?
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24th February 2019, 10:59 AM
I think it just has an extra frame or 2
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PR2 Name: bls1999
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24th February 2019, 12:44 PM
I think fixing this would probably break a few things. :/
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PR2 Name: GOLDMARIO
PR3R Name: xGuest
24th February 2019, 3:20 PM
Yeah it used to not be a thing before, i think it's like some extra stun frames. Didn't really like it but eh
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24th February 2019, 10:50 PM
(This post was last modified: 24th February 2019, 10:51 PM by Lego-man945. Edited 1 time in total.)
(24th February 2019, 12:44 PM)bls1999 Wrote: I think fixing this would probably break a few things. :/
Maybe just delete some frames and duplicate some of the ones from the middle of the animation
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PR2 Name: bls1999
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25th February 2019, 1:15 AM
(24th February 2019, 10:50 PM)Lego-man945 Wrote: Maybe just delete some frames and duplicate some of the ones from the middle of the animation
That would actually make it worse since something is making the animation play for longer than there are frames. I think I know what's causing it and I'll try to fix it.
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PR2 Name: Bluelightning
25th February 2019, 9:35 AM
(This post was last modified: 25th February 2019, 9:37 AM by Bluelightning. Edited 1 time in total.)
Instead of deleting the extra frames just add blank standing still frames to the end of the image that fill the extra time. The sequence will loop automatically if you delete frames which will just cause the character to fall down again more noticeably, but if you add blank frames it will last the same amount of time.
-
Bluelightning
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25th February 2019, 9:39 AM
(25th February 2019, 9:35 AM)Bluelightning Wrote: Instead of deleting the extra frames just add blank standing still frames to the end of the image that fill the extra time. The sequence will loop automatically if you delete frames which will just cause the character to fall down again more noticeably, but if you add blank frames it will last the same amount of time.
That would make the character eerily motionless.
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PR2 Name: Bluelightning
25th February 2019, 9:41 AM
(25th February 2019, 9:39 AM)bls1999 Wrote: That would make the character eerily motionless.
And then maybe you can make it last for several seconds and slowly zoom in and play a screeching violin noise
or maybe duplicate the frame where the character is sitting down and make it take 1-2 frames longer to stand up
I prefer the former
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Bluelightning
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PR2 Name: Camer999
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25th February 2019, 1:30 PM
(25th February 2019, 9:39 AM)bls1999 Wrote: That would make the character eerily motionless.
Maybe just duplicate some frames in the middle
á
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25th February 2019, 3:00 PM
(25th February 2019, 9:41 AM)Bluelightning Wrote: And then maybe you can make it last for several seconds and slowly zoom in and play a screeching violin noise
or maybe duplicate the frame where the character is sitting down and make it take 1-2 frames longer to stand up
I prefer the former
(25th February 2019, 1:30 PM)Camer999 Wrote: Maybe just duplicate some frames in the middle
(25th February 2019, 1:15 AM)bls1999 Wrote: That would actually make it worse since something is making the animation play for longer than there are frames. I think I know what's causing it and I'll try to fix it.
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PR2 Name: bls1999
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27th February 2019, 2:04 AM
Fixed in 153.2
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28th March 2019, 10:14 PM
Reopening since I had to revert my fix
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