Futurism Forum Game
#1
I'm considering hosting a futurism forum game. If we can't bring back the game itself, we might as well host a work-around.

I'll need help from everyone in the following ways:

- Provide the movesets and card types that you can dig from the code or remember. If we can't get accurate information, I'll work around it.
- Show your interest as a co-host or as a player. I'm not going to host it if nobody wants to participate.


Notes:

- I'll see if I can make a table and card template through photoshop, it shouldn't be hard.
- I'll remove RNG accuracy and change it into other things to make the game less luck-based-
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#2
If I remember: There was this "normal" card. It had a leeching attack, poison, bees (1 damage to random enemy) and trees (1 HP card).

Positioning mattered. If a card was behind another, it couldn't be attacked.

Maximum HP and OP was 10, every point and move increased pride cost by 1.

Commanders could change futures (Which were modifiers) and summon cards.
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#3
Thank god the Futurism subsection on Jiggmin.com was saved on Wayback Machine.
https://web.archive.org/web/201503231858...mp-Futures
https://web.archive.org/web/201503231436...Megathread
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#4
(28th April 2019, 5:39 PM)Northadox Wrote: Thank god the Futurism subsection on Jiggmin.com was saved on Wayback Machine.
https://web.archive.org/web/201503231858...mp-Futures
https://web.archive.org/web/201503231436...Megathread

Nice

It's sad wayback machine missed a lot of JV Frown
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