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PR2 Name: lego-man945
PR3R Name: lego-man945
4th April 2020, 11:42 PM
(This post was last modified: 7th April 2020, 4:25 AM by bls1999. Edited 3 times in total.
Edit Reason: giving a more descriptive title/adding thread prefix
)
I think I've asked this before but who knows...
When using the brush tool in level editor, the sprite for the brush moves a tiny bit to the left and up.
This makes detail work on levels a little bit frustrating because you either have to account for that move or fix it up again.
(edit 1: it seems to be worse on odd numbers)
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• gemj
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6th April 2020, 11:52 PM
(This post was last modified: 6th April 2020, 11:52 PM by Lego-man945. Edited 1 time in total.)
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PR2 Name: Ajayci 100
OMG THIS IS SO ANNOYING, IF THIS IS EASILY FIXABLE PLEASE DO IT. this has been a bane of mine for so long!
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PR2 Name: vasalemma
YES PLEASE! I remember the pain and agony this thing caused me in many levels I've made.
If it's possible to make the brush tool more precise, that would be absolute perfection!
Also while you're at it, raise the art limit pl0x
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• gemj
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PR2 Name: bls1999
PR3R Name: bls1999
I doubt I'll be able to fix this bug without changing the way art is drawn for every level (refer to the great text tool sizing bug of 2019), but I'll look into it when I get a chance.
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• gemj
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PR2 Name: Appah
This exact bug has been the bane of my life for years, I remember reporting it back on old JV lmao
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PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
7th April 2020, 1:19 PM
(This post was last modified: 7th April 2020, 1:20 PM by Camer the Dragon. Edited 1 time in total.)
yeah this is annoying lol
but if it were to be fixed it could break many, many levels
I think if it were to be fixed at this point it'd have to be a separate option
"classic brush align" vs "updated brush align" or something
and have the old levels keep the old system
á
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PR2 Name: geminij
7th April 2020, 2:51 PM
(This post was last modified: 7th April 2020, 2:51 PM by gemj. Edited 1 time in total.
Edit Reason: urg disable smilies
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God, has it been so long that I forgot this existed? would love to see it finally fixed :D
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PR2 Name: bls1999
PR3R Name: bls1999
7th October 2023, 7:17 PM
I did some research on this. It looks like the reason it's happening is that PR2 stores your brush stroke's starting point as a rounded number. That means that most of the time it will be a little off where you actually start. So, with the current system, it looks like the choice is either to show you as soon as you start drawing (as it is now), when you stop drawing, or when you reload/play your level. To me, while this is slightly annoying, the current behavior seems to be the most logical one.
At any rate, I believe that changing this will cause more problems than it will solve. For that reason, I'm going to say this probably will not be fixed.
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12th October 2023, 4:33 PM
If I remember right, clicking and holding on a single point wouldn’t draw anything. So I added some logic to draw a line from (x-1, y-1) to (x, y) for the first point of a line. That’s maybe what is causing these woes. A fix could possibly implemented by using different logic depending on when the level was last saved…
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PR2 Name: bls1999
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12th October 2023, 9:37 PM
(12th October 2023, 4:33 PM)Jiggmin Wrote: If I remember right, clicking and holding on a single point wouldn’t draw anything. So I added some logic to draw a line from (x-1, y-1) to (x, y) for the first point of a line. That’s maybe what is causing these woes. A fix could possibly implemented by using different logic depending on when the level was last saved…
I'll take a look. Thanks for the tip!
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PR2 Name: bls1999
PR3R Name: bls1999
29th October 2023, 2:22 AM
Handled in 168.2! (more info on
the changelog thread)
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