18th April 2020, 12:26 PM
If there were to be a traps campaign, it would have to be suitable for someone just starting the game and only playing the traps, also I think the 1st level should have enough variety to teach about most of the blocks and basic movement (like newbieland 2, newby train, etc.)
Now the scaling? I think having a higher curve (like making level 5 what level 9 in a normal campaign would be) is ok as long as it scales well (no jumps in difficulty and each level goes up about the same in difficulty)
Now the scaling? I think having a higher curve (like making level 5 what level 9 in a normal campaign would be) is ok as long as it scales well (no jumps in difficulty and each level goes up about the same in difficulty)
á