Very confusing fact why people prefer PR2
#31
(25th August 2020, 10:31 PM)ThePizzaEater1000 Wrote: if you had enough computing power and motivation now you could probably emulate the NES game Kid Icarus in pr3.

Huge focus on the computing power thing. PR3's placement of blocks through other blocks is not very efficient (largely a fault of translation between Lua and Actionscript), and even my Ryzen 7 2700X can't do much more than 200 blocks placed per frame. Sure, it seems like a lot, but it's not good for detailed display, and you have to work with the understanding that others will have a lot of trouble playing.

Nonetheless, more basic games have been made (like a basic Asteroids game and a difficult gravity game)

I'm prolly gonna make tetris using this technology (made by gasterskyRAW who I firmly believe is a lua genius) in the near future. Basic games really aren't that hard when the rendering is not a thing you have to deal with. I did make two libraries (including a text library and a shapes library) that can make rendering circles and text require one line instead of 90 because it defines a function to do that for you. It's pretty cool stuff.

These are all incredible things of course, but this thread's reminiscing about the old days of PR3, not the flexible Lua stuff that's been added to PR3R. Great stuff, mind you, but perhaps the greater PR community is is more so about the methodical muscle-memory aspect of the franchise, not so much the nuanced complexities you can achieve with its level editor.

I do want to see how an emulator would work in PR3R though. Get on it people
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Messages In This Thread
RE: Very confusing fact why people prefer PR2 - by a7x3 - 19th August 2020, 12:21 PM
RE: Very confusing fact why people prefer PR2 - by FDX3 - 24th August 2020, 5:44 AM
RE: Very confusing fact why people prefer PR2 - by Northadox - 26th August 2020, 10:46 AM
RE: Very confusing fact why people prefer PR2 - by thique - 25th August 2020, 12:12 AM
RE: Very confusing fact why people prefer PR2 - by Vipa - 28th August 2020, 5:54 PM

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