Very confusing fact why people prefer PR2
#32
(26th August 2020, 10:46 AM)Northadox Wrote: These are all incredible things of course, but this thread's reminiscing about the old days of PR3, not the flexible Lua stuff that's been added to PR3R. Great stuff, mind you, but perhaps the greater PR community is is more so about the methodical muscle-memory aspect of the franchise, not so much the nuanced complexities you can achieve with its level editor.

I do want to see how an emulator would work in PR3R though. Get on it people

Main problem with emulation of games in PR3 is the fact that display is just too computationally taxing for anything more than about 3000 total pixels (the display in the current best PR3 game console block is 71x45, about 3195 pixels). Simplified versions of older games can definitely be made within these limitations, though the data might require multiple blocks for larger games.

An emulator in PR3R would most likely be on the same basis of the other fully virtualized games made in PR3, with people manually coding the games in Lua.
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Messages In This Thread
RE: Very confusing fact why people prefer PR2 - by a7x3 - 19th August 2020, 12:21 PM
RE: Very confusing fact why people prefer PR2 - by FDX3 - 24th August 2020, 5:44 AM
RE: Very confusing fact why people prefer PR2 - by ThePizzaEater1000 - 26th August 2020, 12:24 PM
RE: Very confusing fact why people prefer PR2 - by thique - 25th August 2020, 12:12 AM
RE: Very confusing fact why people prefer PR2 - by Vipa - 28th August 2020, 5:54 PM

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