3rd July 2020, 7:00 PM
(2nd July 2020, 1:25 AM)Northadox Wrote: I've already brought up some of these features in my own level editor suggestion thread, but nonetheless, I don't object to any of these - these are all excellent decisions.You could also allow large fills, but have an "Are you sure?" popup that says that there may be lag or even a crash if the fill area exceeds, say, 50000 blocks. (though probably higher than this, since block placement doesn't cause much lag, and I've done larger fills before)
The woes of filling in a too-big canvas can just be alleviated if block fill had a maximum fill area (maybe to the zoom of your current screen).
i failed the mario twitter challenge