Posts: 311
Threads: 28
Joined: 27/Nov/2017
PR2 Name: Master Raiden
24th October 2020, 11:06 PM
(This post was last modified: 24th October 2020, 11:13 PM by Master Raiden. Edited 2 times in total.)
(24th October 2020, 10:57 PM)bi3liu Wrote:
stats: 95 41 42
I'd like to challenge bi3liu's time, which was only 0.15 seconds faster than mine.
My finish lag is far higher than that of most other players (0.49 seconds), which impacted my final time, and possibly the final result of this week's contest.
Video:
https://streamable.com/lveguu
No finish lag would result in a time of 2.04 seconds (2 seconds + 1 frame)
(2.53s - 2.04s = 0.49)
I hope this is taken into account, in the name of fairness.
gg
Posts: 27
Threads: 1
Joined: 5/Feb/2018
PR2 Name: PanchoMTP
24th October 2020, 11:12 PM
Yea, I knew finish lag was eventually going to be a problem on this competition. I have usually around 0.36s of finish lag, but it´s a pretty annoying thing, since it´s not a constant. Yep, something has to be done about that on these type of situations
Posts: 116
Threads: 15
Joined: 5/Mar/2018
PR2 Name: bi3liu
24th October 2020, 11:12 PM
(24th October 2020, 11:06 PM)Master Raiden Wrote: I'd like to challenge bi3liu's time, which was only 0.150 seconds faster than mine.
My finish lag is far higher than that of most other players (0.490 seconds), which impacted my final time, and possibly the final result of this week's contest.
Video: https://streamable.com/lveguu
No finish lag would result in a time of 2.04 seconds (2 seconds + 1 frame)
(2.53s - 2.04s = 0.490)
I hope this is taken into account, in the name of fairness.
gg
yea finish lag is an issue that should be addressed/implemented in the game
Posts: 60
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Joined: 22/Jan/2018
PR2 Name: justinbob100
PR3R Name: justinbob100
24th October 2020, 11:52 PM
I figure the item randomness effects these runs significantly
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PR2 Name: Ashley766
PR3R Name: Ashley789
25th October 2020, 2:09 PM
submissions closed!
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PR2 Name: geminij
25th October 2020, 6:53 PM
so finish lag wasn't accounted for?
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Joined: 27/Nov/2017
PR2 Name: Vipa
26th October 2020, 3:35 AM
(25th October 2020, 6:53 PM)gemj Wrote: so finish lag wasn't accounted for?
It's bls' problem to fix the time, make it client time instead of server