18th April 2021, 1:51 PM
To make this easier to use and easier on the servers and bandwidth, you could do this:
Move block IDs, local to the level. You select a move block ID to place, and that ID corresponds to move speed and pattern. This prevents having to select 600 move blocks to set a pattern, and also the server doesn't have to store the same pattern 600 times.
Move block IDs, local to the level. You select a move block ID to place, and that ID corresponds to move speed and pattern. This prevents having to select 600 move blocks to set a pattern, and also the server doesn't have to store the same pattern 600 times.
i failed the mario twitter challenge