Posts: 184
Threads: 17
Joined: 19/Apr/2018
PR2 Name: Overbeing
PR3R Name: Overbeing
Im loving the custom stat blocks from the recent update, but I think they would work better if they were not one time use. I can't think of a reason that they should be single use. Most of the time it wouldn't matter, but I'm making an objective level with a central hub. I'd like to reset the stats from each section when they return to the main hub, but that gets harder when custom stat blocks are single time use.
Posts: 365
Threads: 29
Joined: 27/Nov/2017
PR2 Name: Master Raiden
Allow the Custom Stats Blocks to be bumped infinite times instead of only once.
My understanding is that the regular stats blocks can only be bumped once to prevent players from increasing/decreasing their stats too much.
But with the Custom Stats Block, the stats that are applied are pre-set and will never change. So there should be no harm in allowing players to bump it multiple times.
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
13th March 2022, 9:42 PM
(This post was last modified: 13th March 2022, 9:58 PM by bls1999. Edited 1 time in total.)
Merged two identical ideas from @
Overbeing and @
Master Raiden.
This may have an adverse effect in levels that require a player to traverse the same area multiple times (e.g., deathmatches that only want to give a custom stats change once, a level like Mfdom's MarioKart parody, etc). I guess I'm also unsure as to how useful this would be since a creator would theoretically only need to set the stats of a player once at a time.
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