Poll: How much Exp Pts should be implemented to the game, on average?
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1.5k
4.17%
1 4.17%
2k
0%
0 0%
3k
0%
0 0%
5k
4.17%
1 4.17%
Leave it the way it is
91.67%
22 91.67%
Total 24 vote(s) 100%
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Pr2 Exp Change- Why isn't anybody talking about this?
#47
TL;DR: Increasing the EXP earn rate won't work because the EXP formula is exponential. If anything, we should change the EXP formula instead so that the EXP required doesn't increase so fast.


I don't think anything should be changed.

Increasing the amount of EXP earned isn't really a good idea due to the fact that the EXP formula is exponential. 
It would bring about a pointless inflation of ranks. Say if the amount of EXP gained was doubled. That would allow you to achieve 3 extra ranks in the same amount of time. So now, 83 is the new 80, 78 is the new 75 and 73 is the new 70, and no one would feel more accomplished despite being higher ranked. In addition to this, it would also impact the ranking at the lower end. Newbies would be ranking up a bit faster than the game and campaigns were designed for, but that doesn't really matter since we're not getting any new players.

And it's not like EXP and ranks haven't become easier to earn.
Here's what's been changed (as far as I can remember):
  • Welcome Back Bonus
  • Happy Hours
  • Artifact EXP bonus
  • +200% EXP on Campaign
  • Removal of 50% EXP reduction when beating players from the same IP address
  • Increased EXP earn rate for the first 25,000 EXP earned each day
  • Objective mode (for faster ranking of alts)
  • Rank tokens to reduce the amount of EXP needed to rank up
  • 5 additional rank tokens from F@H
  • Huge EXP prizes from contests
If these changes hadn't been introduced, we would likely be in the same situation, except that the highest ranked players would be a few ranks lower. So increasing the EXP gained is not a good long-term solution. Any benefits will soon diminish and we'd all be back here asking for more EXP. The problem isn't that EXP takes too long to earn. It's that some players are too high-ranked. I don't think anyone would have expected players to sim/macro non-stop for 10+ years, so obviously the game wasn't designed to accommodate this.

So what is it that you want? A higher rank? Not needing 1 year of non-stop macroing to rank up? A feeling of accomplishment? Let's take a look at some options.

Increase EXP gain
As mentioned, this is not a good solution. It's only good if you want a higher rank.
To avoid us inevitably returning here asking for more EXP, why not just make one big change and be done with it?
Let's just increase the EXP earn rate (and multiply the lifetime EXP of all players) by 15 million. This means the Top 4 would have achieved Rank 150 and therefore beaten the game. Given that you currently need to be base Rank 73 before it takes 1 year (or more) to rank up, no one would be in that situation and the problem would be solved.

Change the EXP formula
This is probably something no one wants to change, but it's the formula that's causing the huge increase of EXP required at each subsequent rank. The amount of EXP you need at a certain rank is equal to 25% of your total lifetime EXP. So reducing this would make ranks faster to achieve.

The current EXP formula for the amount of EXP required at a certain rank is (1.25^rank) × 30
With a new formula, (1.15^rank) × 2000, higher ranks will require less EXP compared to now, but lower ranks will require more EXP to rank up. The crossover point is at Rank 50, where the amount of EXP required is almost the same.
However, after a few more years, the highest ranked players will still get to a point where it would take 1 year or more to rank up again.
[Image: tzISMfu.png]

Limit EXP required to rank up
So, what if we capped the amount of EXP required? If we limited the amount to 100 million EXP, then with the current EXP formula, every rank from base Rank 68 onwards will require 100 million EXP to rank up. This will let the macroers continue to rank up while not devaluing ranks below base Rank 68. 100 million is still a fairly large amount, so it would take a few more years of non-stop macroing before anyone gets to Rank 90+. But given that some have already been simming/macroing for over 10 years with no sign of stopping, that could be a possibility in the future.

Modify EXP formula after Rank X
To stop things getting out of hand, we could apply a different EXP formula after a certain rank. Instead of capping the EXP required to 100 million, we could reduce the amount it is increased. For example: 100 million, 120 million, 140 million etc. This would mean we'll eventually reach the point where it would take 1 year or more to rank up, so it's all about that balance.

Derank players on request
Sounds stupid, I know. But if the only problem for you is that it takes too long to rank up, then deranking yourself would be a good idea since it doesn't require any changes to the game's EXP system. Or you could just make a new account and rank that up instead.
[Image: q2GRKUL.png]
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RE: Pr2 Exp Change- Why isn't anybody talking about this? - by Master Raiden - 18th September 2021, 8:05 AM

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