Pr2 – Level Tier List
#3
you forgot Alien Eggs, which is fine because everyone else forgot it too. also this tier list is weird because you're comparing PR2's game modes (race, deathmatch, objective, and alien eggs) with a level theme (traps) and a very ambigious word for a difficult level (frust)

also I really don't like traps. I really don't like them. the beauty about many other long-standing game communities with community levels (say, classic Doom, Super Mario World and its ROM hacking community) is that while passionate fans will always prefer more difficult, nail-biting levels, there's always something for everyone, and even with the tougher levels, the people behind these levels will be very meticulous about their levels' designs and to make sure that they're enjoyable by anyone willing to try them.

but PR2 is an anomaly for some reason, because this game's entire legacy since like 2010 is TRAPS. go to today's best or most recent, it's 90% TRAPS. and okay, maybe I'll bite the bullet and try one, and by the first or second section I'm stuck in that age-old combination of arrow and water blocks. the author expects you to repeatedly play their level until you master it and squeeze past all of the softlocking junk, but the thing is, WHY? why would I want to do that with one out of THOUSANDS of nigh-identical levels with the exact same sort of designs, battling against using PR2's floaty, imprecise physics for incredibly precise levels, when I could play a nicely-designed level with great art that has an balanced escalation of difficulty and doesn't just want to gobble up all of my time?

I recall back to when I played Mario Maker and a guy commented on my level saying they got softlocked somewhere, and they clearly weren't happy! but PR2 Is bizarro world. people WANT there to be tons of softlocking opportunities in a level and will hardly bother otherwise. there's this whole cult of trappers and frusters and what-have-you and frankly it's so far distanced from what I like about PR2 and I just feel totally lost about the appeal.

yes, I get it, it must feel really rewarding to beat one. it's rewarding to have the bragging rights, mastering your WASD/arrow keys pianist skills, shorthopping and the like, but like could you make something else for once? that's just where I stand. you can make tough, creative levels, and I've played and enjoyed many like that! I'll enioy a "frust" (a challenging level that doesn't include traps? is that what the term means?) more than I do a trap level because at least a frust doesn't take away progress if you screw up. It's not like I'm allergic to challenge, I've beaten the campaign level Legend legit (inb4 "that level is super easy!!!!!!!" it's really not sorry!!!!) and I quite enjoyed it.

but that's just me! more power to you if you do enjoy traps. I just have weird tastes in contrast to the lot here.
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Messages In This Thread
Pr2 – Level Tier List - by Different - 13th March 2022, 2:35 PM
RE: Pr2 – Level Tier List - by Magniloquent - 13th March 2022, 4:18 PM
RE: Pr2 – Level Tier List - by Northadox - 13th March 2022, 4:58 PM
RE: Pr2 – Level Tier List - by Camer the Dragon - 13th March 2022, 5:14 PM
RE: Pr2 – Level Tier List - by Different - 13th March 2022, 5:18 PM
RE: Pr2 – Level Tier List - by Legend - 13th March 2022, 9:11 PM
RE: Pr2 – Level Tier List - by tadtad - 13th March 2022, 10:26 PM

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