1st March 2023, 10:35 AM
Ok, let's stop and focus on what we see, and what we hear from Sonic Frontiers. Don't worry about the executive producers, directors, project senior producers, project managers, none of that stuff; those jobs are irrelevant for what I want you to focus on, atm. Just focus on the gameplay itself, by analyzing what you see, and what you hear from the game. I recommend you wear headphones for this assignment.
Now, instead of asking you which one of these jobs you consider to be the most important (which would be too much of an obvious answer), I'd like for you to tell me which one of these jobs, you'd rather deal with, personally. At the end of the day (despite all the pressure and long working hours, dedicated towards their jobs), do you think it's worth it? - Not just for the fat salary, but the job itself as well?
I can tell you right now, I'd rather be a Sound designer. Their job is to analyze the gameplay, decide what "sounds" appropriate for all the moving elements that goes into the game, mix & master the sound effects, and create the right SFX for the game characters.
It's fun because you get to unlock the right side of your brain's hemisphere, by taping into your creative genius, coming up with all sorts of cool foley sounds for the game elements (if you're not using a sound library), and use audio plugins to make the sounds come to life. People are attracted to what they hear, as well as what they see.
Nothing biased, but it's less stressful than being a Game developer (no disrespect), where you have to learn how to write code, and everyone is counting on you to make the game, fully functional. Just ask @bls1999 Every week, someone is always reporting bug issues and unwanted glitches in Pr2 (you know who you are), and he has to deal with that headache. You'd have to pay me to deal with that headache, geez!