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No BS, it's really coming. Take your time to read this if you truly want to understand what I have planned for the future of Pr2. I believe that every artist must plan out what he or she wants their design to have, before everything is complete. So, in this video, when you wear the hat, you start off having "terminator vision". Maybe a little too far-fetched for Pr2, but it's a strong start that I'm willing to make it happen. The hat will definitely have a mind of its own, which means the terminator eye will be best suitable.
This is simply a placeholder that you're viewing in the video. The weapon that the character is holding, is called 'The Artisan AFTERMATH’s Red Trident of Doom'. It is a supernatural weapon that is part of the hat, as you can see in the video.
Remember when I told you in the previous thread that I would reveal the superpowers? Well, here's a script of what I've been planning for months, all this long:
Abbreviation Pros
A: Aggression (Shoot red shockwave fireballs at opponents, turning them red! - You get up to 5 fireballs that can only be used in one go!)
F: F5 Fury (Spawn deadly tornadoes on opponents!)
T: Tumultuous Force Field (A really loud, purple force field ring will be generated around the player to protect them against ANYTHING harmful for 10 seconds!)
E: Executioner (Fire 5 fireballs at opponents - They can only be used in one go!)
R: Rocket (Run super fast - A red atom is triggered, signaling that you’ve successfully sprinted off, really fast. This will also be followed by a trail of magic, red dust coming out of you, and will last a little longer than average speed bursts!) This will trigger the sound of electricity!
M: Massive Earthquake (Detonate an awful earthquake shaking opponents’ screens for 3 seconds, should you fall into last place - can only be used once!)
A: Assault (Signal the special red trident weapon in your hand, used to strike opponents, sending them flying into a long distance that exceeds regular weapon attacks!)
T: Toxic-Shoxic Teleportation (A very powerful, green ring will appear out of nowhere, signaling that you are going to teleport a little farther than the normal teleportation weapons. But, anybody that’s in the middle of it’s path, will instantaneously be shocked, or they’ll be poisoned with Ether for 1-2 seconds!)
H: Hell unleashed (Destroy blocks with ZEUS - Zetawatt-Equivalent Ultrashort pulse laser System - Requires rechargeable batteries to use! This ultra powerful laser will allow you to lock on a nearby block or a block that someone is standing on, thus allowing you to destroy it. You can destroy up to 10 blocks, then you have to wait a little while before you can repeat this action. Destroyed blocks will restart to its original form, after 5 seconds! Your battery power will begin at 100%).
10. Superpowers BONUS: When your health is below 50%, you’ll have a built-in radar that’ll shock you and replenish your health by 25% (this is a one time use)!
11. Lastly, you’ll have an extra command on your keyboard to do a quick, long distanced step back; just as long as you’re wearing the hat. Otherwise it won’t work. Just press the X button to do so. If you’ve played Dark Souls, then you’ll know what I’m talking about. Lastly, you’re invincible to absolutely everything, except for fire!
Cons
This hat can be very difficult to take off of an opponent because they have their own health bar aside from others in any game mode, which can be quite a lot. So, you might want to wear one yourself to match their energy! Otherwise, it may be very difficult to win a race against them, unless you have a fire weapon.
If someone takes this hat off of you and they put it on, then your stats (including their’s) will be cursed for the rest of the gameplay (including your hats’ health bar) for disrespecting the hat by allowing someone else to wear it!
Also too, you may only have up to 5 superpowers per gameplay. So, search through your inventory and decide which superpowers you’d like to use for this hat, before the game starts! The X command is given to you by default, as long as you have the hat on. So, you can have 5 main superpowers, plus the X command which will not count against you.
What does the trident weapon do, exactly?
The Artisan AFTERMATH’s Red Trident of Doom- Gives you access to ANY weapon and ANY superpower in the game (but not every invincibility power), and gives you a weapon/superpower wheel (during your gameplay) to select which weapon/superpower you’d like to fire on your opponents; when triggered, the weapons will triple the damage to your opponents! You are also equipped with powerful, blazing-hot red fireballs (x7) that’ll roast your opponents for 5 seconds, and they fire freakin’ fast! Makes you invincible to any flammable weapons, fireballs, lightning, explosives, laser guns, & poisons. Allows you to Burn blocks (causing anyone who touches them to fall through the blocks and off the map), & this weapon allows you to curse the other opponents, draining them of 50% of their coins. What’s the catch? - you may only use each superpower from the weapon/superpower wheel, only once. Also, since there’s so many weapons and superpowers you’ll have access to, it can be a headache trying to pick through them all, finding the right ones to use.
This is not a joke. In every game, you'll find something that is OP or GODLY. Before you complain about how "too powerful" it is, just wait until the 3rd and final release, once it's all done. I'll show case the animations, sound effects, and the final transformation.
If you're still a little perplexed as to how this stuff will behave in the game, then please don't hesitate to ask me. Or, you can wait until the final video. I told y'all I'm not playin' around, man. I know this is overwhelming, but if you follow my lead and let me do what I have planned, then you'll be thanking me later.
Common question: How do I obtain this hat?
Answer: There will be a new game mode that you can play. It's called 'Arsonist' where you set your opponents on fire with flamethrowers, escape the burning building, avoid firebricks, etc. I'll explain it later.
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Honestly sounds like there's too much going on in this one hat, you might have better luck dividing it into a couple of hats/items instead.
You also have to keep in mind if a hat is too powerful that it basically cheats the game people won't want to race against it like with the cowboy hat.
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17th June 2023, 11:35 AM
(This post was last modified: 17th June 2023, 11:37 AM by Different. Edited 1 time in total.)
(17th June 2023, 11:19 AM)~JBG~ Wrote: Honestly sounds like there's too much going on in this one hat, you might have better luck dividing it into a couple of hats/items instead.
You also have to keep in mind if a hat is too powerful that it basically cheats the game people won't want to race against it like with the cowboy hat.
I see what you mean. Which is why I'm going to suggest a 'superpower wheel' for this specific hat, where you're only allowed at least 3-5 superpowers per race. The X command is still by default. As for items, I have plans to make grenades and flammable weapons, instead.
If game mechanics are a big concern, then I'm more than happy to dive deeper into that subject. However, I would still need to keep the superpowers for the abbreviated letters because if not, then the hat would no longer be special.
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Here's what I initially think of the ideas individually:
Aggression - Cool idea but would be cosmetic and just mess up ppls customisation for the race, if this were to fully randomise their loadout for 5-15s then this could actually be useful since if you're lining up for a glitch etc. it's harder to do this with diff parts to usual.
F5 Fury - If this is basically a weaker lightning that applies a bit of up velocity to someone this could be fine
Forcefield - This is OP imo, even for 10s it just outclasses crown entirely. If this were 5s and once per race I could see the argument for it more though
Rocket - I feel this'd break a few levels that have impassable gaps even w/ 100/100/100 Speed as this may be able to clear those, also levels that require you to go off somewhere to get a speed burst. Even if this hat were to be banned from those levels this'd still just be akin to having a free jumpstart hat in levels longer than 5-10s
Massive Earthquake - Since the game can't detect if you're in last for racing mode, I'd say this could be able to be triggered whenever and still be fine
Assault - I'd say this is fine for the most part apart from the trident which is broken, in most situations where this'd break levels it'd be in the favour of the person you hit.
Toxic-Shoxic Teleportation - This would just break too many levels imo and then without the tele this seems too similar to F5 Fury
Hell Unleashed - Would be OP and break levels
Superpowers BONUS - This is fine imo it's an interesting tradeoff
Stepback - if this can only be performed if the path behind you is at least 2 tall and flat ground this could be good yeah
Invulnerability to all but fire - This would mostly make the forcefield useless plus it'd outclass crown entirely unless crown protected against fire
Cons Section - If someone takes this hat off you and you're not the one to put it back on, only you should be cursed and the hat should lose all effects.
Here's what I initially think of the ideas overall:
Fine for adding, may even need a buff:
- Massive Earthquake
- Aggression
Fine for adding no buffs/nerfs:
- Superpowers BONUS
Fine for adding provided certain conditions:
- F5 Fury
- Stepback
Requires a bit of fundamental change, i.e. nerfing, to be fine:
- Stat Curse (Only to you, then removing hat's effects)
- Assault (Removing Trident)
Too OP:
- Forcefield
- Rocket
- Toxic-Shoxic Teleportation
- Hell Unleashed
- Invulnerability to all but Fire
Honestly overall this hat idea is a lot less OP than I would've first imagined, but there are still a lot of OP aspects to it.
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(17th June 2023, 3:31 AM)Different Wrote: In every game, you'll find something that is OP or GODLY. Pr2 already has that it's called the Cowboy Hat
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I like that the poll only features five variations of being in favor of the idea
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17th June 2023, 1:06 PM
(This post was last modified: 17th June 2023, 1:14 PM by Different. Edited 2 times in total.)
(17th June 2023, 12:07 PM)Camer the Dragon Wrote: Here's what I initially think of the ideas individually:
Aggression - Cool idea but would be cosmetic and just mess up ppls customisation for the race, if this were to fully randomise their loadout for 5-15s then this could actually be useful since if you're lining up for a glitch etc. it's harder to do this with diff parts to usual.
F5 Fury - If this is basically a weaker lightning that applies a bit of up velocity to someone this could be fine
Forcefield - This is OP imo, even for 10s it just outclasses crown entirely. If this were 5s and once per race I could see the argument for it more though
Rocket - I feel this'd break a few levels that have impassable gaps even w/ 100/100/100 Speed as this may be able to clear those, also levels that require you to go off somewhere to get a speed burst. Even if this hat were to be banned from those levels this'd still just be akin to having a free jumpstart hat in levels longer than 5-10s
Massive Earthquake - Since the game can't detect if you're in last for racing mode, I'd say this could be able to be triggered whenever and still be fine
Assault - I'd say this is fine for the most part apart from the trident which is broken, in most situations where this'd break levels it'd be in the favour of the person you hit.
Toxic-Shoxic Teleportation - This would just break too many levels imo and then without the tele this seems too similar to F5 Fury
Hell Unleashed - Would be OP and break levels
Superpowers BONUS - This is fine imo it's an interesting tradeoff
Stepback - if this can only be performed if the path behind you is at least 2 tall and flat ground this could be good yeah
Invulnerability to all but fire - This would mostly make the forcefield useless plus it'd outclass crown entirely unless crown protected against fire
Cons Section - If someone takes this hat off you and you're not the one to put it back on, only you should be cursed and the hat should lose all effects.
Here's what I initially think of the ideas overall:
Fine for adding, may even need a buff:
- Massive Earthquake
- Aggression
Fine for adding no buffs/nerfs:
- Superpowers BONUS
Fine for adding provided certain conditions:
- F5 Fury
- Stepback
Requires a bit of fundamental change, i.e. nerfing, to be fine:
- Stat Curse (Only to you, then removing hat's effects)
- Assault (Removing Trident)
Too OP:
- Forcefield
- Rocket
- Toxic-Shoxic Teleportation
- Hell Unleashed
- Invulnerability to all but Fire
Honestly overall this hat idea is a lot less OP than I would've first imagined, but there are still a lot of OP aspects to it.
Reply #1
1. The idea of turning them red is just an alternative aside from burning them into ashes, which would be an animation that I would have to demonstrate and include in the game. I’m sure people grow tired of seeing the damaged character just sit down and get back up.
Elaborate more on randomizing load outs.
2. It’s a much stronger version than the lightning. You basically have a spinning tornado that spins your opponents really fast (when in contact with them) and randomly releases them high in the air.
3. Well, I’m wiling to negotiate how many times this can be done in a race, even if one time is necessary. Although, I’d have to at least give it 7 seconds.
4. Well, think of it as an everlasting jumpstart hat that’s more improved, but can only be used in one go. Maybe a few levels, depending on how you use it and where you go. The upside is that you could possibly get through glitches that you normally couldn’t.
5. Absolutely! I’ll make sure that spamming this superpower will be prohibited, though.
6. I gotta defend the trident, bro; sorry. If I remove the trident, then this superpower is essentially worthless. I’m willing to set some parameters for how the trident can be used, but I can’t completely strip it of its superpowers.
7. I doubt it. I don’t see how this could break the game, imo. All you need to do is measure the distance you can teleport, which exceeds the regular ones. It’s different from the F5 Fury. Remember, you’re spawning tornadoes, which is completely different than this.
8. Not if you put enough blocks in the race. If there’s not enough, than you won’t be able to utilize this superpower. Remember, destroyed blocks are restored.
9. Absolutely!
10. This can be performed no matter what. If you hit a barrier before you get all of the jump out of the step, then it’ll still behave like normal. I would say about 2-3ft, yeah.
11. Not really because there’s a difference in how you’re naturally invincible vs. the forcefields’ powers. The difference is that the forcefield can make you invincible to anything. But, naturally you’re not invincible to everything. So, the only extra invincibility difference (with the forcefield) is fire.
12. I can understand that. But, that same concept applies to the new person that loses the hat.
Reply #2: Well, it's really the trident that makes the hat more OP than anything else because once you equip that, you'll be more powerful than you think.
(17th June 2023, 12:07 PM)Camer the Dragon Wrote: Pr2 already has that it's called the Cowboy Hat
Cowboy is limited to what it can do. Aftermath is way more powerful and OP than Cowboy hat. Anyone can take the cowboy hat off. But, Aftermath will give you some serious problems.
I'm guessing you're ok with the 'Executioner' superpower? 🤔
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(17th June 2023, 12:25 PM)tadtad Wrote: I like that the poll only features five variations of being in favor of the idea
It sounds biased, I know. But, I'm strongly positive that this is the one hat that a lot of people will enjoy. I try to keep a lid on anything that goes against it; I think anybody would, if it were their ideas.
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Cowboy already ruins the hat balance why do you need something more powerful than that
i failed the mario twitter challenge
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(17th June 2023, 6:35 PM)ThePizzaEater1000 Wrote: Cowboy already ruins the hat balance why do you need something more powerful than that
I couldn't agree with you more. It's a useless hat in war levels, and once you take it off, you're screwed. Now to answer your question, I just want something that's far more different than all the other hats. Something that this game, nor anyone else in this community, has ever thought of before.
I realized that people respond to things that are different, authentic, and useful. The substantial outcome reward will pay off in the long run, trust me.
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(17th June 2023, 1:06 PM)Different Wrote: I'm guessing you're ok with the 'Executioner' superpower? 🤔
Ah somehow I'd forgotten to put this one
I feel it depends what they can do and how often you can do it
If it's a one time stun then it could be fine but if it's more than that then I feel it'd be too OP
Will look at your replies to the other stuff and reply to that after this
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17th June 2023, 10:57 PM
(This post was last modified: 17th June 2023, 10:58 PM by Camer the Dragon. Edited 1 time in total.
Edit Reason: Formatting
)
(17th June 2023, 1:06 PM)Different Wrote: Reply #1
1. The idea of turning them red is just an alternative aside from burning them into ashes, which would be an animation that I would have to demonstrate and include in the game. I’m sure people grow tired of seeing the damaged character just sit down and get back up.
Elaborate more on randomizing load outs.
2. It’s a much stronger version than the lightning. You basically have a spinning tornado that spins your opponents really fast (when in contact with them) and randomly releases them high in the air.
3. Well, I’m wiling to negotiate how many times this can be done in a race, even if one time is necessary. Although, I’d have to at least give it 7 seconds.
4. Well, think of it as an everlasting jumpstart hat that’s more improved, but can only be used in one go. Maybe a few levels, depending on how you use it and where you go. The upside is that you could possibly get through glitches that you normally couldn’t.
5. Absolutely! I’ll make sure that spamming this superpower will be prohibited, though.
6. I gotta defend the trident, bro; sorry. If I remove the trident, then this superpower is essentially worthless. I’m willing to set some parameters for how the trident can be used, but I can’t completely strip it of its superpowers.
7. I doubt it. I don’t see how this could break the game, imo. All you need to do is measure the distance you can teleport, which exceeds the regular ones. It’s different from the F5 Fury. Remember, you’re spawning tornadoes, which is completely different than this.
8. Not if you put enough blocks in the race. If there’s not enough, than you won’t be able to utilize this superpower. Remember, destroyed blocks are restored.
9. Absolutely!
10. This can be performed no matter what. If you hit a barrier before you get all of the jump out of the step, then it’ll still behave like normal. I would say about 2-3ft, yeah.
11. Not really because there’s a difference in how you’re naturally invincible vs. the forcefields’ powers. The difference is that the forcefield can make you invincible to anything. But, naturally you’re not invincible to everything. So, the only extra invincibility difference (with the forcefield) is fire.
12. I can understand that. But, that same concept applies to the new person that loses the hat.
Reply #2: Well, it's really the trident that makes the hat more OP than anything else because once you equip that, you'll be more powerful than you think.
Re-Reply #1
1. Having different animations would be cool yeah, also by random loadouts I basically mean what happens when you click the loadout randomisation button in the character selection bit, the item block above the hat colour picker.
2. Releasing opponents high in the air I would say is probably fine for the reasons I said assault knockback is fine plus would be interesting.
3. 1 Time for 7s could be fine yeah.
4. If this was only available on new levels I think this would be fine, ngl a few of the features on this hat I would say would be fine if all old levels, levels made before the introduction of the hat, disallowed the hat automatically but new ones allowed it automatically
5. Yeah, this powerup I feel is perfectly fine as suggested.
6. Unfortunately I feel like this is a point we're gonna have to agree to disagree on, in terms of should the trident be there.
7. Quite a few levels incorporate systems where the finish is near to the start and teleporting would result in effectively insta-wins, and even if not this extreme there are plenty of levels which prohibit teleport and using one could be a large unintended and unwanted skip, maybe if the teleport power could only be used in levels which don't explicitly prohibit the teleport item, and to have it just be a regular sized teleport.
8. Destroyed blocks may be restored sure but having to make each wall 11 thick would make it difficult to design a level in ways that don't compromise the gameplay, also what happens if the block is restored whilst you're in it, if it makes you fall through the floor this could also cause many unintended skips.
9. Ye Agreed.
10. How far is 2-3ft in terms of pr2 blocks, I think that equates to about 0.6-0.9 blocks but I just wanna confirm.
11. Being naturally invincible to everything that's not another one of the same hat I would say is too much, even if you could attack without the hat via a new fire-based item I still feel this is far too strong and unfun to play against if you're not using the hat or have lost it.
12. I'll still say it should just lose power since it's sorta it wouldn't see the new users as worthy, nor would it see the original user as worthy due to losing it to another player.
Re-Reply #2
Which is exactly why I feel it's a bit much, I get where you come from with new hats should be exciting and awesome to use, but they should also not be awful to play against in a general situation.
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(17th June 2023, 12:25 PM)tadtad Wrote: I like that the poll only features five variations of being in favor of the idea
This reminds me of the YT poll on how you're liking using YT lmao
Where it's like 4 positive options and 1 neutral/negative option
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17th June 2023, 11:20 PM
(This post was last modified: 17th June 2023, 11:22 PM by Master Raiden. Edited 2 times in total.)
These superpowers are probably better suited for items. No hat (except the Jellyfish hat) gives you any attacking ability.
If I had this hat, here's what I would do:
As soon as the race starts, I would use Assault to blast away all my opponents and take their hats
Then I would unleash F5 Fury on them as I use the Rocket to sprint away from them.
If any of them manage to catch up to me, I can use Executioner or Hell unleashed to slow them down.
So yeah, I think this is way too overpowered. The only way for anyone to have a chance in a race with this hat is if they had the Crown Hat to withstand your attacks or the Jump Start Hat to get away from you at the start.
And if someone tries to use the Cowboy Hat, I would just take that as well and I would be completely unstoppable with Cowboy + Aftermath Hat.
These powers would be fun to use in DM though. And the Earthquake would be a nice idea for a new item.
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(17th June 2023, 10:57 PM)Camer the Dragon Wrote: Re-Reply #1
1. Having different animations would be cool yeah, also by random loadouts I basically mean what happens when you click the loadout randomisation button in the character selection bit, the item block above the hat colour picker.
2. Releasing opponents high in the air I would say is probably fine for the reasons I said assault knockback is fine plus would be interesting.
3. 1 Time for 7s could be fine yeah.
4. If this was only available on new levels I think this would be fine, ngl a few of the features on this hat I would say would be fine if all old levels, levels made before the introduction of the hat, disallowed the hat automatically but new ones allowed it automatically
5. Yeah, this powerup I feel is perfectly fine as suggested.
6. Unfortunately I feel like this is a point we're gonna have to agree to disagree on, in terms of should the trident be there.
7. Quite a few levels incorporate systems where the finish is near to the start and teleporting would result in effectively insta-wins, and even if not this extreme there are plenty of levels which prohibit teleport and using one could be a large unintended and unwanted skip, maybe if the teleport power could only be used in levels which don't explicitly prohibit the teleport item, and to have it just be a regular sized teleport.
8. Destroyed blocks may be restored sure but having to make each wall 11 thick would make it difficult to design a level in ways that don't compromise the gameplay, also what happens if the block is restored whilst you're in it, if it makes you fall through the floor this could also cause many unintended skips.
9. Ye Agreed.
10. How far is 2-3ft in terms of pr2 blocks, I think that equates to about 0.6-0.9 blocks but I just wanna confirm.
11. Being naturally invincible to everything that's not another one of the same hat I would say is too much, even if you could attack without the hat via a new fire-based item I still feel this is far too strong and unfun to play against if you're not using the hat or have lost it.
12. I'll still say it should just lose power since it's sorta it wouldn't see the new users as worthy, nor would it see the original user as worthy due to losing it to another player.
Re-Reply #2
Which is exactly why I feel it's a bit much, I get where you come from with new hats should be exciting and awesome to use, but they should also not be awful to play against in a general situation.
I'm going to sum of everything and address some points that are the most significant here.
1. There seems to be a big concern with how many times you're allowed to utilize the hats superpowers. So, what I'm willing to do is rethink some of these, as in placing a limit on some of these superpowers (with the exception that you would still need rechargeable batteries on superpowers like ZEUS).
2. The Trident weapon is a very special addition to the hat. It's what assists the hat in dominating its opponents. I will say that if you bring the Trident weapon to a race, then I'm wiling to only allow that one superpower. Trident is an exclusive addition to the hat, that you must fold for. I'll be one of the beta testers testing it out.
3. Being naturally invincible to everything (except for fire) can have its pros and cons. The cons are, if they're no fire weapons, then the hat operates like the crown hat, only enhanced. If fire is involved, then you can burn your opponents (or even trigger fireballs at them) draining their health bar to zero. Once it's drained, the hat falls off like the others. Only fire can drain it. Tumultuous force field will be a 7-10 sec, one time use, so use it sporadically.
4. Remember when everyone used to think that Crown Hat wasn't fun to play with? Well, that's what this hat is, only ten times more highly favorable to those who have it on.
5. Final thoughts: I really appreciate you challenging me on these superpowers because it helps me understand the games' mechanics and behavior. A lot of these will definitely be taken into consideration, including the ZEUS laser. But, at the end of the day, I intentionally made this hat OP because I wanted to teach everyone that everything isn't always fair, so hopefully it'll force them to step up and get an Aftermath Hat, just like everyone else. Think of it as a challenge.
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(17th June 2023, 11:20 PM)Master Raiden Wrote: These superpowers are probably better suited for items. No hat (except the Jellyfish hat) gives you any attacking ability.
If I had this hat, here's what I would do:
As soon as the race starts, I would use Assault to blast away all my opponents and take their hats
Then I would unleash F5 Fury on them as I use the Rocket to sprint away from them.
If any of them manage to catch up to me, I can use Executioner or Hell unleashed to slow them down.
So yeah, I think this is way too overpowered. The only way for anyone to have a chance in a race with this hat is if they had the Crown Hat to withstand your attacks or the Jump Start Hat to get away from you at the start.
And if someone tries to use the Cowboy Hat, I would just take that as well and I would be completely unstoppable with Cowboy + Aftermath Hat.
These powers would be fun to use in DM though. And the Earthquake would be a nice idea for a new item.
I like the way you think! However, it was never my intention to make any of these superpowers into item blocks because then the hat wouldn't be special anymore, let alone the abbreviated letters would be essentially useless. My plan is to direct traffic to the Aftermath hat, only. So, I'm intentionally making it OP.
I'm just not wiling to negotiate on switching up the superpowers on the hat because of the above reason. I can certainly make adjustments on limitations and when you can use it, though.
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18th June 2023, 10:14 PM
(This post was last modified: 18th June 2023, 10:15 PM by Lego-man945. Edited 1 time in total.)
I've noticed that a lot of people's problems with the hat are that it would outclass anything else used in the race.
One way to fix this would be to have it similar to the super flying cowboy mode in the level editor.
This would stop it from ruining old maps, level the playing field, and still let everyone try out the fun bits. I could definitely see people enabling such an option in deathmatches. The downside would be that for balancing purposed you wouldn't be able to use the hat outside of those maps.
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18th June 2023, 11:01 PM
(This post was last modified: 18th June 2023, 11:02 PM by Different. Edited 1 time in total.)
(18th June 2023, 10:14 PM)Lego-man945 Wrote: I've noticed that a lot of people's problems with the hat are that it would outclass anything else used in the race.
One way to fix this would be to have it similar to the super flying cowboy mode in the level editor.
This would stop it from ruining old maps, level the playing field, and still let everyone try out the fun bits. I could definitely see people enabling such an option in deathmatches. The downside would be that for balancing purposed you wouldn't be able to use the hat outside of those maps.
It's interesting how everyone's mentioned the issue of the hat "outclassing" the others because that's exactly what I want it to do. I'm really only lenient towards the number of times you can use the hats' superpowers, taking 3-5 superpowers with you in a race, etc. The best defense is to probably make new levels that don't allow the Aftermath hat in the race.
I refuse to let the hat be balanced with the others because I want it to be in a class of its own. Yes, it's not fair, but those are my intentions. I'm hoping it'll incentivize people to boss up, so they can hang with them. I've always wanted an OP hat that dominates others. But, I understand where you're coming from, and I appreciate your concerns.
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18th June 2023, 11:29 PM
(This post was last modified: 18th June 2023, 11:30 PM by Camer the Dragon. Edited 1 time in total.)
The main issue I see with this hat in terms of how it'd get use is that if it's that powerful then people are just gonna ban it from most of the levels anyway making it mostly useless or at the least very situational
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19th June 2023, 12:25 AM
(This post was last modified: 19th June 2023, 12:27 AM by Different. Edited 3 times in total.)
(18th June 2023, 11:29 PM)Camer the Dragon Wrote: The main issue I see with this hat in terms of how it'd get use is that if it's that powerful then people are just gonna ban it from most of the levels anyway making it mostly useless or at the least very situational
Well, I've thought about giving people a flamethrower to slow someone (with the Aftermath hat) down. So, basically if that said person has already used, or hasn't had the chance of using the T in Aftermath (standing for 'Tumultuous Force Field'), then that flamethrower will slow them down, draining their health by at least 15%. It's not an infinite flamethrower, as it may need to be recharged.
So again, the flamethrower (which you can earn in my new game mode idea) is the best defense against someone with that hat. As soon as you see them with it, fire away as fast as you can before they have a chance to use the force field.
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