24th October 2023, 4:34 PM
(24th October 2023, 3:44 PM)Mia Wrote: Applying Walter Lewin's lecture to get a high score in a game
I'm 2 1/2 minutes in. How do you think these math formulas for kinetic energy and inertia are going to help you with a basic pc game? The only thing you really need to understand is the rotation of the objects, a greater force than itself moving it somewhere, and the heavier the object the slower it moves when bounced off of the other objects. The lighter it is, the faster it moves. Also, depending on the location of the anime balls, a greater force from one side will cause the other to rise, depending on what angle you hit it from.
The last thing I wanna do is overcomplicate things because it'll turn off a lot of people, here. Plus there's probably no way for me to determine the velocity of the balls, unless I know the displacement and the time it takes to travel that displacement.
To each their own, I guess. I might be giving away too much in my video, too early. I just don't see how formulas can help anyone in the Holo No Suika game.