13th May 2024, 1:54 PM
I don't know if this is a thing in Pr2 (but it doesn't feel like it)
But coyote time is when there's a leniency of being able to jump even though you just left the ground, which is to account for human reaction time being a bit delayed and also being a bit friendlier (it's in a lot of modern platformers I would say)
I.e. allow jump actions up to 0.1s (this number can be adjusted to what feels right, but I hear 0.1s is a good amount) after going from being on the ground to falling
But coyote time is when there's a leniency of being able to jump even though you just left the ground, which is to account for human reaction time being a bit delayed and also being a bit friendlier (it's in a lot of modern platformers I would say)
I.e. allow jump actions up to 0.1s (this number can be adjusted to what feels right, but I hear 0.1s is a good amount) after going from being on the ground to falling
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