7th May 2024, 9:30 PM
Should they be in PR4? A debate for the ages.
![[Image: aGf8Xvh.png]](https://i.imgur.com/aGf8Xvh.png)
PR3's Custom Blocks
|
The Following 4 Users Say Thank You to Northadox For This Useful Post:
• Camer the Dragon, Delphinoid_, tadtad, ThePizzaEater1000
The Following 2 Users Say Thank You to ThePizzaEater1000 For This Useful Post:
• Delphinoid_, tadtad
7th May 2024, 9:43 PM
(This post was last modified: 7th May 2024, 9:45 PM by Dangevin. Edited 1 time in total.)
There's an argument to be made for having them or not having them, but overall I would love to see the custom block feature be implemented in PR4.
Dangevin
The Following 2 Users Say Thank You to Dangevin For This Useful Post:
• Delphinoid_, ThePizzaEater1000
7th May 2024, 10:06 PM
I don't really see any reason to not have custom blocks; I never really found that readability was a concern unless blocks were designed specifically to be hard to read (e.g. for trolling purposes, which is a fun thing to keep). If the game doesn't have custom blocks, I think it would at the very least benefit from having a lot more types of interactive elements that can fill the void and be combined in interesting ways to serve as a source of emergent complexity (similar to what Mario Maker has). Custom blocks not only gave PR3 a lot more depth but gave level creators way more creative freedom.
|
« Next Oldest | Next Newest »
|