Posts: 4
Threads: 2
Joined: 6/Mar/2019
9th March 2019, 2:04 AM
(This post was last modified: 9th March 2019, 5:19 PM by Ruleaus. Edited 6 times in total.)
An NPC awaits your acknowledgment...
NPC says, "Oh, boy! Thank goodness you're here. All manner of deadly monsters and merciless foes are making their way into the Jiggmin forum. How they got here, I don't know. I do know, however, that their intrusion must be stopped for the sake of this forum and its users. Please, brave one, lend your hand to fend off these unwelcome visitors."
Hurriedly, the NPC continues, "Oh, yeah! I should probably tell you how to go about fending off these dangerous foes. Quite simply, each post of yours deals a set damage equal to your weapon's power (shown in parentheses after weapon's name). Along with others who join this fight, keep posting to reduce the foe's health to zero, thus defeating it. Those who contribute damage by posting will receive experience and loot, which can be a few things like a more powerful weapon that does more damage per post or an armor suit to improve your defense value. However, you do not receive loot if you are slain in battle, but only experience."
Wide-eyed and trembling, the NPC says, "That brings me to my next point. Foes have a chance-to-kill percentage. By taking this percentage and reducing it by the percent value of your armor's defense value, it will randomly be determined if you were slain during battle. So, let's say your armor has a defense value of 10%, and your opponent has a CTK stat of 30%. You'd then have a 20% chance of being killed in battle. By this process, every participant in a battle will see after if they survived. These battle results, including the loot distribution, will be posted at the conclusion of a battle when the monstrous foe dies."
Anxiously looking over your shoulder at an expanding portal letting through the terrifying sounds of enraged foes, the NPC explains further, "Here, take this wooden staff. It does a measly 1 damage per post, but it'll have to do for now until you level up more, which allows you to carry more powerful gear. The level required to use a specific piece of gear is shown before its name."
A monster sticks its limb out of the portal. "That about covers the bulk of it. Post to join the fight. I'm outta here!" NPC scurries off.
Players
Name: Lego-man945 ~ Level: 1 (0% EXP) ~ Weapon: (Lvl. 1) Wooden Staff (1 dmg.) ~ Armor: None ~ Miscellaneous: None
Name: Northadox ~ Level: 1 (0% EXP) ~ Weapon: (Lvl. 1) Wooden Staff (1 dmg.) ~ Armor: None ~ Miscellaneous: None
Name: ? ~ Level: 1 (0% EXP) ~ Weapon: (Lvl. 1) Wooden Staff (1 dmg.) ~ Armor: None ~ Miscellaneous: None
Current Foe
Name: Eriotremex ~ Health: 6/10 ~ CTK: 0.25%
Posts: 609
Threads: 31
Joined: 25/Jan/2018
PR2 Name: lego-man945
PR3R Name: lego-man945
Befriend the Eriotremex and ride it around to get to places fast
Posts: 4
Threads: 2
Joined: 6/Mar/2019
(9th March 2019, 3:08 AM)Lego-man945 Wrote: Befriend the Eriotremex and ride it around to get to places fast
It doesn't want to befriend you because you just whacked it with your wooden staff with that post, doing 1 damage.
Posts: 360
Threads: 37
Joined: 27/Nov/2017
PR2 Name: Northadox
PR3R Name: Northadox
9th March 2019, 12:47 PM
(This post was last modified: 9th March 2019, 12:48 PM by Northadox. Edited 1 time in total.)
Smack that bug freak monster
Posts: 4
Threads: 2
Joined: 6/Mar/2019
(9th March 2019, 12:47 PM)Northadox Wrote: Smack that bug freak monster
It lunges at you with its stinger.
Posts: 360
Threads: 37
Joined: 27/Nov/2017
PR2 Name: Northadox
PR3R Name: Northadox
Posts: 609
Threads: 31
Joined: 25/Jan/2018
PR2 Name: lego-man945
PR3R Name: lego-man945
Whack it like the monkey whacks Simba