Game Physics Switch
#1
I really don't know if this is a realistic ask, but for every level the level creator has a option to have their level take on the physics of one of the previous games, PR1/2/3 this would make the game more united for those who just want a more modern version of those games but not miss out on stuff like old glitches/bugs and anything that game brought physics wise.
Reply
#2
I disagree. Having to perfectly recreate the physics of the other games in a different engine totally perfectly is insanely difficult, and that would mean you're essentially having to maintain four games' worth of mechanics all at the same time. If you want PR1/2/3 physics, play their respective game.
[Image: aGf8Xvh.png]
The Following 2 Users Say Thank You to Northadox For This Useful Post:
  • Ajayci 100, Camer the Dragon
Reply
#3
Trying to replicate everything down to glitches and bugs would be effectively impossible in a different game engine, as a lot of those come down to edge-cases which are handled differently.
Also I would say just having modern physics and spending the time and effort on those is for the best.
á
The Following 1 User Says Thank You to Camer the Dragon For This Useful Post:
  • Ajayci 100
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)