Posts: 1,562
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
22nd February 2019, 6:51 PM
This is one I remember being around a while
If you get stunned (e.g. by getting hit by a sword, a laser, a mine, etc.) and then hit a heart block whilst in the stun animation, it'll loop and you won't be able to move until the invincibility from the heart block wears off
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Posts: 360
Threads: 37
Joined: 27/Nov/2017
PR2 Name: Northadox
PR3R Name: Northadox
22nd February 2019, 8:37 PM
I just experienced this one today. It seems like there's some weird interaction between the hurt animation and heart blocks in general.
Posts: 1,562
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PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
23rd February 2019, 3:02 AM
(22nd February 2019, 8:37 PM)Northadox Wrote: I just experienced this one today. It seems like there's some weird interaction between the hurt animation and heart blocks in general.
Yeah that's why I posted this since it happened to me and I was like "oh yeah! this bug

"
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Posts: 368
Threads: 30
Joined: 27/Nov/2017
PR2 Name: Master Raiden
Can we schedule a fix for this in an upcoming PR2 update?
Your invincibility basically gets "wasted", which means you have to sacrifice yourself in the pit of mines instead of simply walking over them, and that's no fun :(
Posts: 366
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PR2 Name: AspectZero
18th July 2019, 3:23 PM
(This post was last modified: 18th July 2019, 3:24 PM by ExceedZero. Edited 1 time in total.)
I do not believe this should be fixed, it's more useful than not.
You'll see it often in the start of levels to keep you stunned whilst you move on arrows, some levels would be broken and it's best to avoid such breaks, in my opinion.
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PR2 Name: bls1999
PR3R Name: bls1999
(18th July 2019, 3:23 PM)AspectZero Wrote: I do not believe this should be fixed, it's more useful than not.
You'll see it often in the start of levels to keep you stunned whilst you move on arrows, some levels would be broken and it's best to avoid such breaks, in my opinion.
Realistically speaking, how often does this actually appear? I've never seen a level that starts like this.
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Posts: 1,562
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
18th July 2019, 7:49 PM
(This post was last modified: 18th July 2019, 7:49 PM by Camer the Dragon. Edited 1 time in total.)
(18th July 2019, 3:23 PM)AspectZero Wrote: I do not believe this should be fixed, it's more useful than not.
You'll see it often in the start of levels to keep you stunned whilst you move on arrows, some levels would be broken and it's best to avoid such breaks, in my opinion.
I'd say more levels would be impacted positively by the change than levels that would be impacted negatively
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