18th July 2019, 3:46 AM
(This post was last modified: 18th July 2019, 3:47 AM by bls1999. Edited 1 time in total.)
In theory, it's a good idea; however, this would require a script that looks through every individual level text file and makes the change if the time matches a certain value (999 secs).
I believe Jiggmin posted back in 2012 when he moved over to PR2hub from jiggmin2.com and said that all of the text files totaled about 80gb in size… just imagine the total now! That operation would take multiple days to finish, and would also have a high chance of causing some serious problems with screwed up level data. Further, if a level maker actually only intended for their level to have 999 seconds, we'd be bypassing that.
I wish I could help you on this, but I think it's probably more trouble than it's worth. :/
I believe Jiggmin posted back in 2012 when he moved over to PR2hub from jiggmin2.com and said that all of the text files totaled about 80gb in size… just imagine the total now! That operation would take multiple days to finish, and would also have a high chance of causing some serious problems with screwed up level data. Further, if a level maker actually only intended for their level to have 999 seconds, we'd be bypassing that.
I wish I could help you on this, but I think it's probably more trouble than it's worth. :/
