7th March 2022, 7:27 PM
(This post was last modified: 7th March 2022, 7:36 PM by Northadox. Edited 6 times in total.)
hi I'm still working on this. I don't really have much to show you right now because this is the third time I've refactored (plus I did get a little sidetracked with my orbit remake but I swear this is the one. at the moment it's just a pair of rectangles mucking about in rather featureless levels. nearly all blocks (except rotate blocks, egg minions) have at least a part of their intended functionality though and there's some other stuff like LE features and some GUI as well. I really want to get all the foundations of racing down before I go about making a more cohesive experience. as mentioned before, everything is on my Gitea page if you want to gauge progress.
if I hadn't made it clear before, I've intended for this game to be a marriage between the best of PR2/PR3 + whatever I have the fortitude to program. will it be well-written, well-performing, well-featured, and well-polished? WELL, hopefully, but I'm just an amateur programmer slamming my head against a keyboard until pretty pictures come out.
here are some cool item design concepts for the game. pretty much everything in PR2 + base PR3 + something lost but not forgotten.
"thunder wand" is pretty much the replacement for Lightning; it'll function differently. let's face it, Lightning sucks. it's not fun. nobody likes Lightning in PR2. you're just racing along and BAM you get stunned with no knowledge of anything. other items you can at least be aware of their presence before you receive an attack. the concept itself works better in a party game like Mario Kart but I never enjoyed it in PR2. I think I'll have it work kind of like a disjointed, area-of-denial attack that makes a field of electrifying energy but we'll see how I do it. plus it adds a new genre of items to PR. you know, laser gun is sci-fi, the sword looks like a cutlass pirates would use, but now we've got magic too!
if I hadn't made it clear before, I've intended for this game to be a marriage between the best of PR2/PR3 + whatever I have the fortitude to program. will it be well-written, well-performing, well-featured, and well-polished? WELL, hopefully, but I'm just an amateur programmer slamming my head against a keyboard until pretty pictures come out.
here are some cool item design concepts for the game. pretty much everything in PR2 + base PR3 + something lost but not forgotten.
"thunder wand" is pretty much the replacement for Lightning; it'll function differently. let's face it, Lightning sucks. it's not fun. nobody likes Lightning in PR2. you're just racing along and BAM you get stunned with no knowledge of anything. other items you can at least be aware of their presence before you receive an attack. the concept itself works better in a party game like Mario Kart but I never enjoyed it in PR2. I think I'll have it work kind of like a disjointed, area-of-denial attack that makes a field of electrifying energy but we'll see how I do it. plus it adds a new genre of items to PR. you know, laser gun is sci-fi, the sword looks like a cutlass pirates would use, but now we've got magic too!
![[Image: aGf8Xvh.png]](https://i.imgur.com/aGf8Xvh.png)