18th July 2019, 2:23 PM
(18th July 2019, 12:28 PM)Stxtics Wrote: One thing I thought of was (and I don't know if loading levels works this way) when loading a level check if the time is 999 and if it is, give the user unlimited time without actually modifying the level text file.
Still doesn't avoid that some users may have wanted their levels to have 999 seconds time but it could be a way to do it.
Now, this is a lot more feasible. The last updated time is listed in all level text files, so theoretically the client could even detect when it was last modified and determine which levels to convert to infinite time that way.