27th November 2020, 3:22 PM
(This post was last modified: 27th November 2020, 3:24 PM by bls1999. Edited 3 times in total.)
(27th November 2020, 1:38 PM)Lego-man945 Wrote: Atm, PR2 brushes are cloned sprites right?
Could we possibly just add another sprite?
I haven't done a ton of recon into the system, but it appears to use a literal circle graphic in the client code. That being said, there's no information about which brush (and related settings) to use included in the PR2 level code since it's been just the one since 2008. So, I'd not only have to make a whole new level saving format (m4 for anyone acquainted w/ the many PR2 level saving/loading formats there have been over the years), I'd have to include a notation for new brushes. Slightly modifying the existing code is fine (I would have to do this for custom item blocks), but creating a whole new system to check for brush types could prove to be problematic.