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(16th July 2025, 11:17 AM)Different Wrote: Yesterday, I visited GitHub and it looks like they're reskinning the artwork styles from Pr2 with just a slightly different look. There's no secret sauce. It looks like trash.


I believe the peeps working on the github with jiggmin are mostly reskinning it with pr2 textures to get rid of the AI generated assets which were there to begin with. I did see some people talk about having multiple tilesets which will be interesting to see if it'll be done. I guess that just depends on how many people would be up for making the art for said tilesets
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(17th July 2025, 8:23 PM)~JBG~ Wrote: I believe the peeps working on the github with jiggmin are mostly reskinning it with pr2 textures to get rid of the AI generated assets which were there to begin with. I did see some people talk about having multiple tilesets which will be interesting to see if it'll be done. I guess that just depends on how many people would be up for making the art for said tilesets

I really hope that the Pr2 textures are just a placeholder until they can come up with a brand new, art style that’s far different than the last 3, platform racing games. Because otherwise they can’t compete with Steam if they’re launching this thing on there.

What’s something brand new that you would like to see added into Pr4 that hasn’t been added yet? I’m here to fill in those missing gaps. Your opinion matters to me because I’m working on ideas, too, and I need you as my right-hand man on the artistic side.
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(17th July 2025, 10:07 PM)Different Wrote: I really hope that the Pr2 textures are just a placeholder until they can come up with a brand new, art style that’s far different than the last 3, platform racing games. Because otherwise they can’t compete with Steam if they’re launching this thing on there.

Honestly I would be surprised if the pr2 tileset would be fully removed from the game, probably will be like the classic tileset. I know some people had already fully designed their own tile art for the game but I guess that all comes down to people actually committing their stuff to the github page. 

(17th July 2025, 10:07 PM)Different Wrote: What’s something brand new that you would like to see added into Pr4 that hasn’t been added yet? I’m here to fill in those missing gaps. Your opinion matters to me because I’m working on ideas, too, and I need you as my right-hand man on the artistic side.

Haven't given it much thought really, there's limited innovation available in platformers now since the genre is pretty old. I think multiplayer and custom user based level creation is always going to be the thing that keeps these type of games afloat longer than purely singleplayer games. But stuff like in game timers with accurate finish times on maps and public leaderboard for maps is probably the main thing I'd like to see.
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(18th July 2025, 6:10 AM)~JBG~ Wrote: Haven't given it much thought really, there's limited innovation available in platformers now since the genre is pretty old. I think multiplayer and custom user based level creation is always going to be the thing that keeps these type of games afloat longer than purely singleplayer games. But stuff like in game timers with accurate finish times on maps and public leaderboard for maps is probably the main thing I'd like to see.

Wait until you see what I have. You’ll be so impressed with these ideas that I’ve invited for this game that you’ll be wanting to jump on board. You’ll be saying something like, “oh wow, that sounds really cool!” It’s a lot to unfold, so it may require more than one artist depending on what happens.

If there’s limited innovation in platformers then it’s because the ideas suck. It’s a repeated cycle of things that they’ve seen over 15 years ago. Nothing they’re doing is impressive, so far. Nothing at all. I hope they seriously don’t think that this game is going to turn out to be a home run. The problem is people are supporting ideas that suck.

The leaderboard idea sounds pretty interesting. Plus the accurate finish times on maps would be a step above, too. Do you also think that there should be some kind of incentive that incentivizes people to be at the top of the leaderboard?
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@Mia I know you could care less too, because nothing stands out. People submit too many, long-winded ideas with no pictures. I’ve seen 2 from the “PR4 suggestions” forum that are like this.
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(16th July 2025, 11:04 AM)Different Wrote: Want to help me with a Pr4 project?
No thanks.  I still have to work on my unity project
Life is a ? is it but death is a !. 
You never know what happens until it happens - ricky101/dotime
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(18th July 2025, 4:57 PM)dotime Wrote: No thanks.  I still have to work on my unity project

Ok. Let me know if you ever change your mind.
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(18th July 2025, 1:28 PM)Different Wrote: If there’s limited innovation in platformers then it’s because the ideas suck. It’s a repeated cycle of things that they’ve seen over 15 years ago. Nothing they’re doing is impressive, so far. Nothing at all. I hope they seriously don’t think that this game is going to turn out to be a home run. The problem is people are supporting ideas that suck.

Don't agree that it's because the ideas suck, it's just that most of the innovation has already taken place in various games throughout the years.
I don't think anyone has any huge expectation for the game, nor should there really be I think since it's a handful of people investing their spare time to create the game.
People aren't really supporting one idea over the other it's just people adding on whatever they think would be fun, if you have a github account you can also submit pull request with code/art you make.

(18th July 2025, 1:28 PM)Different Wrote: The leaderboard idea sounds pretty interesting. Plus the accurate finish times on maps would be a step above, too. Do you also think that there should be some kind of incentive that incentivizes people to be at the top of the leaderboard?

I don't think there needs to be incentives to be on the top of the leaderboard, generally the incentive is to be the number one player on any given map. Only thing that really needs to be correctly in place if there are going to be leaderboards is to have an accurate timer that doesn't have any type of finish lag so nobody is disadvantaged by their internet connections.
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(18th July 2025, 6:42 PM)~JBG~ Wrote: Don't agree that it's because the ideas suck, it's just that most of the innovation has already taken place in various games throughout the years.
I don't think anyone has any huge expectation for the game, nor should there really be I think since it's a handful of people investing their spare time to create the game.

Ok so let me ask you this: what makes Platform Racing 4 any different from the other games? Help me out here, bro. I’m struggling to understand this because I’m literally seeing the same old stuff. You mean to tell me that a hand full of people are working effortlessly on this game, and not one person has anything completely different or next level? You see the problem, here?

(18th July 2025, 6:42 PM)~JBG~ Wrote: People aren't really supporting one idea over the other it's just people adding on whatever they think would be fun, if you have a github account you can also submit pull request with code/art you make.

Yeah and you know what the problem with that is? They’re too much alike. They’re too much related to one another. I’m trying to push you guys to be better than this because this game could have a lot of potential and compete with everyone else if it was headed into the right direction.

Code? Yeah, that sounds complicated already, man. I’m an innovator, not a coder. This is why I suggested building a team and working together. I hate anything to do with code.

(18th July 2025, 6:42 PM)~JBG~ Wrote: I don't think there needs to be incentives to be on the top of the leaderboard, generally the incentive is to be the number one player on any given map. Only thing that really needs to be correctly in place if there are going to be leaderboards is to have an accurate timer that doesn't have any type of finish lag so nobody is disadvantaged by their internet connections.

Incentives are what keeps people active in these leaderboards and tournaments. At least give me a reward for reaching #1 or something. If we don’t hand out any incentives then it’s going to get stale, really quick. The only people who care about leaderboards for this particular game are the OG’s of Pr2 (particularly you guys) no offense. Mind you, that’s a very small handful of people. I’d say about 1/10th of you guys. I’m only trying to push you guys to be better, that’s all.
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(18th July 2025, 7:39 PM)Different Wrote: Ok so let me ask you this: what makes Platform Racing 4 any different from the other games? Help me out here, bro. I’m struggling to understand this because I’m literally seeing the same old stuff. You mean to tell me that a hand full of people are working effortlessly on this game, and not one person has anything completely different or next level? You see the problem, here?

So far several new block types, wall jumps, and fully customizable character "creator"
I think you misunderstood what I said about the people working on the game, they aren't working effortlessly on the game, it's just people doing it in their spare time when they have energy for it.

(18th July 2025, 7:39 PM)Different Wrote: Yeah and you know what the problem with that is? They’re too much alike. They’re too much related to one another. I’m trying to push you guys to be better than this because this game could have a lot of potential and compete with everyone else if it was headed into the right direction.

Not sure what you mean but it's okay.

(18th July 2025, 7:39 PM)Different Wrote: Code? Yeah, that sounds complicated already, man. I’m an innovator, not a coder. This is why I suggested building a team and working together. I hate anything to do with code.

I mean with that attitude it's difficult to see a reason to hear out your ideas tbh, it's weird to critique others work in the manner you do and then expect the same people to want to implement whatever ideas you think are superior.
Coding and art is both skills you can hone and become better at if you give it a shot, like I've suggested multiple times to you throughout the years.

(18th July 2025, 7:39 PM)Different Wrote: Incentives are what keeps people active in these leaderboards and tournaments. At least give me a reward for reaching #1 or something. If we don’t hand out any incentives then it’s going to get stale, really quick. The only people who care about leaderboards for this particular game are the OG’s of Pr2 (particularly you guys) no offense. Mind you, that’s a very small handful of people. I’d say about 1/10th of you guys. I’m only trying to push you guys to be better, that’s all.
Don't agree, not sure how involved with speedrunning you've been in games in general but most of the time people strive to be number one on maps and that's the incentive driving them to it. Very rarely is there any type of prize to it other than the fact that you managed to beat everyone else.
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(18th July 2025, 9:02 PM)~JBG~ Wrote: So far several new block types, wall jumps, and fully customizable character "creator".

I see. I’ll be waiting to see what they do with weapons and hats as well. That’s another important element that could define the game, too.

(18th July 2025, 9:02 PM)~JBG~ Wrote: Not sure what you mean but it's okay.

What I’m trying to tell you is that I’ve seen a bunch of ideas from people that don’t really stand out as being superior or unfathomable. Maybe 1 or 2 were different, but that’s it. It’s either stuff we’ve all heard of before/suggested in the past, or it’s like a couple of ideas were recycled from another thread that already suggested the same idea.

(18th July 2025, 9:02 PM)~JBG~ Wrote: I mean with that attitude it's difficult to see a reason to hear out your ideas tbh, it's weird to critique others work in the manner you do and then expect the same people to want to implement whatever ideas you think are superior.
Coding and art is both skills you can hone and become better at if you give it a shot, like I've suggested multiple times to you throughout the years.

I honestly don’t have the patience to learn how to code because here’s the thing: if I learn how to do all those things, it’s going to take a tremendous amount of my time and effort. I feel like I would have to get paid to do it or something because if I do that stuff, and the ideas don’t get implemented then I would feel like I did it all for nothing. I’d be pissed, man. I’ve seen too many projects get tossed aside after it was demonstrated.

Do you realize how frustrating it is to work hard on something and then have it get tossed aside? I’m just not naturally talented at this artwork thing, I told you guys this already. That’s why I suggested working together as a unit because it would take me months to do it, perfectly. I’m the guy who stretches his imagination coming up with bright ideas telling you what’s missing here and where to put so and so. I’m good at that; that’s my thing along with music and video editing.

(18th July 2025, 9:02 PM)~JBG~ Wrote: Don't agree, not sure how involved with speedrunning you've been in games in general but most of the time people strive to be number one on maps and that's the incentive driving them to it. Very rarely is there any type of prize to it other than the fact that you managed to beat everyone else.

Well then I guess I may have misunderstood leaderboards and took it as an award to get for being #1. To me, it depends on the game. The game would really have to be thrilling for me to strive for #1 on the board.
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(18th July 2025, 10:05 PM)Different Wrote: I honestly don’t have the patience to learn how to code because here’s the thing: if I learn how to do all those things, it’s going to take a tremendous amount of my time and effort. I feel like I would have to get paid to do it or something because if I do that stuff, and the ideas don’t get implemented then I would feel like I did it all for nothing. I’d be pissed, man. I’ve seen too many projects get tossed aside after it was demonstrated.

Well coding isn't the only thing you can do to contribute to projects like this, like I say art is also something anyone can pick up and learn.
Nobody coding pr4 is getting paid for it so there's also that.

(18th July 2025, 10:05 PM)Different Wrote: Do you realize how frustrating it is to work hard on something and then have it get tossed aside? I’m just not naturally talented at this artwork thing, I told you guys this already. That’s why I suggested working together as a unit because it would take me months to do it, perfectly. I’m the guy who stretches his imagination coming up with bright ideas telling you what’s missing here and where to put so and so. I’m good at that; that’s my thing along with music and video editing.

Yeah I do.
We first started talking about stuff related to this topic in 2021, that's roughly 4 years since now I imagine if you had tried to get into the habit of sketching stuff and doing art like once every week since then you'd have made a decent progress in getting the hang of outputting your creativity into artworks.
I think it's somewhat weak to talk badly about the work people put into whatever it is they do when you don't contribute any work.
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(18th July 2025, 10:22 PM)~JBG~ Wrote: Yeah I do.
We first started talking about stuff related to this topic in 2021, that's roughly 4 years since now I imagine if you had tried to get into the habit of sketching stuff and doing art like once every week since then you'd have made a decent progress in getting the hang of outputting your creativity into artworks.
I think it's somewhat weak to talk badly about the work people put into whatever it is they do when you don't contribute any work.

I did try to do it for a little while, then I had stopped for a moment and thought: what are the odds that this will ever get implemented into the game, or the fact that someone actually gives a damn? I just didn’t have the patience or the artistic vision. We can argue the same thing with the Aftermath hat project. I had given it an acronym and its abilities (plus a story) a lot of thought because I’m naturally good at that stuff. I even know what it’s supposed to look like. But drawing the damn thing would take up too much of my time to do it right. Plus I was busy with other things, irl.

Call it weak all you want to, I could care less what you think about that tbh with you. I told you since day 1… I’m an innovator who generates ideas, not draw pictures. Just imagine wearing multiple hats on a project and not get compensated for it in some sort of way. You know what man, you worked me up enough to at least give the damn thing a try. By that I mean the Aftermath hat, project.
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@~JBG~ I’ve had some time to think about the conversation that we had yesterday, and I apologize for harshly criticizing you guys calling the game trash and all. I didn’t mean anything personal by it. I was just trying to push you guys into being better, that’s all. Sometimes the way I push people doesn’t always end up in the right direction that I intended it to. On the other hand, I think we can all agree that all of us has something to bring to the table.

You’re the only one who’s called me out on my crap telling me that I basically need to get back into the lab and working on my unfinished, hat project which I can just pitch for pr4. I appreciate that because sometimes, we need someone in our corner to force us to be a 5-star player. In the meantime, I gotta finish up the other thing that I’ve mentioned to you, earlier.
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(19th July 2025, 10:09 AM)Different Wrote: @~JBG~ I’ve had some time to think about the conversation that we had yesterday, and I apologize for harshly criticizing you guys calling the game trash and all. I didn’t mean anything personal by it. I was just trying to push you guys into being better, that’s all. Sometimes the way I push people doesn’t always end up in the right direction that I intended it to. On the other hand, I think we can all agree that all of us has something to bring to the table.

I have nothing to do with the pr4 development haha.
idk man it's a weird thing to do if you are trying to help people into being better at things, generally speaking I don't think people respond well to being called unimaginative or that their work is trash even though I doubt any of the people working on pr4 actually check in on the forum/this thread to see this.
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(19th July 2025, 1:29 PM)~JBG~ Wrote: I have nothing to do with the pr4 development haha.
idk man it's a weird thing to do if you are trying to help people into being better at things, generally speaking I don't think people respond well to being called unimaginative or that their work is trash even though I doubt any of the people working on pr4 actually check in on the forum/this thread to see this.

Have you ever thought about being apart of their team? You could add value to it in terms of your artistic vision.
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(19th July 2025, 2:09 PM)Different Wrote: Have you ever thought about being apart of their team? You could add value to it in terms of your artistic vision.

Nah, I avoid doing creative stuff.
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(19th July 2025, 7:47 PM)~JBG~ Wrote: Nah, I avoid doing creative stuff.

Have you ever drawn something that you thought was really good, after looking at someone else’s work and kind of copied them? Because I noticed that a lot of people do that, but then they make slight changes to a couple things or 3.
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(21st July 2025, 9:01 PM)Different Wrote: Have you ever drawn something that you thought was really good, after looking at someone else’s work and kind of copied them? Because I noticed that a lot of people do that, but then they make slight changes to a couple things or 3.

I don't really like copying others but I've used public domain woodcuts and etchings as inspirations before.

I haven't really done anything creative in around 3-4 years.
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Once I hit rank 80 on PR2, I'm stopping. And I'll probably leave the JV forums/Discord server around that time too. This community isn't sparking my interest like it used to.
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