8th September 2019, 4:14 PM
(7th September 2019, 8:47 AM)Tejs Wrote: I often get anywhere from 20-90 miliseconds added onto my time. But this goes beyond finish lag no? Guns etc are extremely inaccurate, and you have to predict where your target is going to be rather than actually shooting them where their current position is.
That's just part of the way PR2 multiplayer works and the servers and ping and stuff
the time thing would be just timing on client between start and hitting the finish which would be simpler than trying to change the way the multiplayer works
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