20th June 2019, 2:36 PM
(This post was last modified: 20th June 2019, 5:33 PM by bls1999. Edited 3 times in total.)
As you may or may not remember, the arrow, crumble, move, and vanish blocks were not originally frozen while wearing the Santa Hat (prior to March 9, 2013). Upon digging in the PR2 physics, it seems that this change was due to a bug in the implementation of the ice wave and not an intended feature.
I am willing and able (and leaning) to fix it, but I wanted to get a community opinion before I go changing major game elements. As a compromise, I could allow users to toggle the "level of slipperiness" in the settings menu, which would allow the user to switch between the original and current Santa Hat physics.
Disclaimer: the results of the poll will not necessarily dictate my action or lack thereof on this matter.
I am willing and able (and leaning) to fix it, but I wanted to get a community opinion before I go changing major game elements. As a compromise, I could allow users to toggle the "level of slipperiness" in the settings menu, which would allow the user to switch between the original and current Santa Hat physics.
Disclaimer: the results of the poll will not necessarily dictate my action or lack thereof on this matter.