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PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
1st February 2020, 7:58 AM
It'd toggle the HUD on/off
HUD: Item display, minimap, time, players finished and their times/forfeit, chat, music player, quit button, volume toggle button
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PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
3rd February 2020, 9:39 AM
(3rd February 2020, 8:59 AM)Mystery Wrote: No thanks
Why though
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PR2 Name: lego-man945
PR3R Name: lego-man945
3rd February 2020, 5:46 PM
(3rd February 2020, 5:38 PM)Mystery Wrote: Because it's not necessary...?
Why does a flash game need a toggle HUD option?
I can name one reason :/
You can enjoy art levels more
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PR2 Name: Camer999
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3rd February 2020, 5:59 PM
(This post was last modified: 3rd February 2020, 6:00 PM by Camer the Dragon. Edited 1 time in total.)
(3rd February 2020, 5:46 PM)Lego-man945 Wrote: I can name one reason :/
You can enjoy art levels more
This is literally the only reason I suggested it lol
also you don't really need HUD for some levels, and you could prob enjoy em better yea
(3rd February 2020, 5:53 PM)Mystery Wrote: I don't remember the HUD being that big of an obstruction. Then again, I haven't gotten on PR2 for a while.
It's not too much of one, but it'd be nice to have the option
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PR2 Name: Ashley766
PR3R Name: Ashley789
3rd February 2020, 6:04 PM
Yeah, this wold be a nice option
“And it shall come to pass That whoever calls on the name of the Lord Shall be saved.’”
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PR2 Name: Northadox
PR3R Name: Northadox
3rd February 2020, 6:09 PM
(This post was last modified: 3rd February 2020, 6:10 PM by Northadox. Edited 2 times in total.)
(3rd February 2020, 5:38 PM)Mystery Wrote: Because it's not necessary...?
Why does a flash game need a toggle HUD option?
Why wouldn't it need one? Sans the issues of PR2's current state, a HUD-disable button could be good for recording or for a more absorbing experience for levels. It's merely a suggestion, so development time being allotted to it is merely up to the discretion of Bls.
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PR2 Name: lego-man945
PR3R Name: lego-man945
3rd February 2020, 10:22 PM
I also feel like it would be very simple to add.
If the hud works like I think it does it should just be a semi-transparent layer added on top of the screen.
All you would have to do is add a button to make it completely transparent
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PR2 Name: Camer999
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4th February 2020, 7:40 AM
(This post was last modified: 4th February 2020, 7:40 AM by Camer the Dragon. Edited 1 time in total.)
(3rd February 2020, 6:09 PM)Mystery Wrote: So it's a feature that seems hard to implement for something that barely affects gameplay.
Do you see my problem with this now?
Is your perceived problem with it is that it'd take dev time away from other things
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