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PR2 Name: Lunanova
PR3R Name: Lunanova
28th May 2020, 3:39 PM
I have found that I want to normalize stats for a race, IE set everyone to 80 everything. Or a jumping focused tower level where you want everyone to have 100 jumping, but not necessarily 100 everything else.
It does take away the whole "I like the way my stats are!" or "I've worked so hard to be X rank though!". But I don't think this feature will be overused to that extent. I see it being used to help balance campaign levels or other event based races.
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PR2 Name: Acno
there should be a separate toolbox with basic code. attach numbers to objects in order of creation to add or alter details.
for instance number 1 itembox contents: nothing. or something. 30/70% chance.
or equip santa hat from a hat box on a map where hats dont make it.
problem is this would severely undermine the hats role in the game.
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PR2 Name: Lunanova
PR3R Name: Lunanova
(28th May 2020, 3:47 PM)Acno Wrote: [this is just straight up a separate idea]
problem is this would severely undermine the hats role in the game.
I get what you're saying but this isn't going to change the existing campaigns (unless those creators go in and update them... which is that even allowed?)
I don't think the hats will be under attack. This just allows for more creativity when designing levels. Just like the gravity setting!
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PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
(28th May 2020, 3:47 PM)Acno Wrote: problem is this would severely undermine the hats role in the game.
Tbf loads of levels have hat removers anyway
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PR2 Name: Lunanova
PR3R Name: Lunanova
31st May 2020, 4:04 PM
(This post was last modified: 31st May 2020, 4:56 PM by Lunanova. Edited 2 times in total.)
That is neat and all... but you can make your own thread instead of distracting from the idea I suggested.
EDIT: I think is it a good idea, and even synergistic with mine and I would love to engage with that idea on your own thread.
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PR2 Name: edetarod/Jc
You could already set stats to all 80 using -5 and +5 stat blocks carefully placed.
I like my stats how I set them 😂
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PR2 Name: xLuCk3Y SkIlLz
(31st May 2020, 4:04 PM)Lunanova Wrote: That is neat and all... but you can make your own thread instead of distracting from the idea I suggested.
thread hijacking complete
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PR2 Name: Lunanova
PR3R Name: Lunanova
31st May 2020, 4:55 PM
(This post was last modified: 31st May 2020, 7:17 PM by Lunanova. Edited 2 times in total.
Edit Reason: smith lol
)
(31st May 2020, 4:30 PM)edetarod Wrote: You could already set stats to all 80 using -5 and +5 stat blocks carefully placed.
I like my stats how I set them 😂
Yeah I have that too, that's why I was thinking like... I don't want to waste so many blocks and my time trying to do this if it were just a setting. And then you could configure further with like 90 speed but 10 jumping and make a hilarious horizontal race or smth.
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PR2 Name: bls1999
PR3R Name: bls1999
Split @"Mystery"'s post off into its separate thread:
https://jiggmin2.com/forums/showthread.php?tid=2614
I post about the latest site updates on the
Dev Log. If you have suggestions, feel free to post them
here.
@
Eternal and I pay for this site out of our own savings. Please consider
donating to help keep Jiggmin's Village running.
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PR2 Name: Lunanova
PR3R Name: Lunanova
I'm still gunning for this! Imagine: A race with 0 Jump, 0 Speed only 100 acceleration and it's all underwater.
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PR2 Name: Atari4600
I thought it would be nice if a player could force specific stats on their level. No more making people hit a mine then frowns and smiles to get those pesky stats you want! And this way you could make the player have any stat you want, rather than any increment of fives.
also the level editor stat bar is a pain to use, perhaps these could work together?
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PR2 Name: Platform Racing 2
Lunanova already suggested something very similar to this.
https://jiggmin2.com/forums/showthread.php?tid=2600
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PR2 Name: Lunanova
PR3R Name: Lunanova
Ah! Great minds think alike...!
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PR2 Name: bls1999
PR3R Name: bls1999
11th March 2023, 12:48 AM
This is now possible with custom stats blocks!
I post about the latest site updates on the
Dev Log. If you have suggestions, feel free to post them
here.
@
Eternal and I pay for this site out of our own savings. Please consider
donating to help keep Jiggmin's Village running.
The Following 1 User Says Thank You to bls1999 For This Useful Post:
• Lunanova