8th August 2020, 1:35 PM
(This post was last modified: 8th August 2020, 5:47 PM by bls1999. Edited 1 time in total.
Edit Reason: grammar
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I've wanted to add this for a while. I'm sure I'm not the only one who has seen messages that could've been sent hours and hours ago and wondered when they were actually sent.
ActionScript can actually detect the timezone to which your computer is set and use that one. I actually plan to include timezone support for everything in the PR2 client at some point. Alternatively, it could be relative time (e.g., just now, 2 hours ago, etc), but I like the idea of time better. The client is already using the user's timezone to display a level's updated date.
(7th August 2020, 10:35 PM)Mystery Wrote: …what time zone would it use? Would it detect each person's time zone? How would that work?
ActionScript can actually detect the timezone to which your computer is set and use that one. I actually plan to include timezone support for everything in the PR2 client at some point. Alternatively, it could be relative time (e.g., just now, 2 hours ago, etc), but I like the idea of time better. The client is already using the user's timezone to display a level's updated date.