Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
20th June 2019, 2:36 PM
(This post was last modified: 20th June 2019, 5:33 PM by bls1999. Edited 3 times in total.)
As you may or may not remember, the arrow, crumble, move, and vanish blocks were not originally frozen while wearing the Santa Hat (prior to March 9, 2013). Upon digging in the PR2 physics, it seems that this change was due to a bug in the implementation of the ice wave and not an intended feature.
I am willing and able (and leaning) to fix it, but I wanted to get a community opinion before I go changing major game elements. As a compromise, I could allow users to toggle the "level of slipperiness" in the settings menu, which would allow the user to switch between the original and current Santa Hat physics.
Disclaimer: the results of the poll will not necessarily dictate my action or lack thereof on this matter.
I post about the latest site updates on the Dev Log. If you have suggestions, feel free to post them here.
@ Eternal and I pay for this site out of our own savings. Please consider donating to help keep Jiggmin's Village running.
The Following 1 User Says Thank You to bls1999 For This Useful Post:
• bi3liu
Posts: 397
Threads: 13
Joined: 10/Dec/2017
PR2 Name: Wolfie
PR3R Name: Wolfie
I think it's something people are so used to that it's just become the norm, it wouldn't hurt changing it back to how it used to be
The Following 1 User Says Thank You to a7x3 For This Useful Post:
• gemj
Posts: 1,563
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
20th June 2019, 2:45 PM
(This post was last modified: 20th June 2019, 2:46 PM by Camer the Dragon. Edited 1 time in total.)
Santa should freeze all imo it only seems right for the hat's ability
(I'm voting no I think that's right for this thought, but swap it if not lol)
á
Posts: 360
Threads: 37
Joined: 27/Nov/2017
PR2 Name: Northadox
PR3R Name: Northadox
More frozen blocks = more glitchy fun, IMO. I like more customization as well so the slipperiness option sounds cool as well.
Posts: 116
Threads: 15
Joined: 5/Mar/2018
PR2 Name: bi3liu
Be cool if the epic santa hat unlocked the slipperiness option, and it freezes less on default. Tho idk about the plausibility of making it like that.
Posts: 64
Threads: 7
Joined: 26/Nov/2017
PR2 Name: Daniel E12345
PR3R Name: FlashRock25
20th June 2019, 5:18 PM
(This post was last modified: 20th June 2019, 5:20 PM by Jeremiah. Edited 1 time in total.
Edit Reason: To put a period at the word "option".
)
Add the slippery option. As much as we are used to it, it's kinda hard to use arrow, crumble, move, and vanish blocks in certain situation.
The Following 1 User Says Thank You to Jeremiah For This Useful Post:
• bls1999
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
(20th June 2019, 4:45 PM)bi3liu Wrote: Be cool if the epic santa hat unlocked the slipperiness option, and it freezes less on default. Tho idk about the plausibility of making it like that.
If I did make the option (which is what I'm leaning towards), it would probably be this minus the epic upgrade thing. While certainly possible, I wouldn't want to give epic upgrades any special abilities. The option would be called something along the lines of "Super Slippery Mode" and would have an explanation when a user mouses over it.
I post about the latest site updates on the Dev Log. If you have suggestions, feel free to post them here.
@ Eternal and I pay for this site out of our own savings. Please consider donating to help keep Jiggmin's Village running.
The Following 1 User Says Thank You to bls1999 For This Useful Post:
• bi3liu
Posts: 238
Threads: 36
Joined: 14/Dec/2018
20th June 2019, 8:25 PM
(This post was last modified: 20th June 2019, 8:27 PM by John m.. Edited 1 time in total.)
That new bug with the santa hat has been bothering me ever since it began. I never remember it freezing vanish blocks and the such. Its a real burden in mario bros remix's vanish blocks I really want it back to the original like its been before. Can we at least make so it dont freeze vanish blocks? Or make it so the vanish blocks start vanishing while its frozen
Posts: 1,563
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
(20th June 2019, 8:25 PM)platform guy Wrote: That new bug with the santa hat has been bothering me ever since it began. I never remember it freezing vanish blocks and the such. Its a real burden in mario bros remix's vanish blocks I really want it back to the original like its been before. Can we at least make so it dont freeze vanish blocks? Or make it so the vanish blocks start vanishing while its frozen
I find it good, because it makes the hat a double-edged sword
á
Posts: 277
Threads: 20
Joined: 27/Nov/2017
PR2 Name: Colind
@ bls1999 Can you show us a video of what it does now and what you want it to? its better if we see what you want it than to say it at least imo.
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
(21st June 2019, 6:57 AM)Colind Wrote: @bls1999 Can you show us a video of what it does now and what you want it to? its better if we see what you want it than to say it at least imo.
This is what it used to do, vs. now where it freezes all blocks. Notice how it interacts with arrows, vanish blocks, and crumble blocks.
If I made the option, you would be able to toggle between this and what it is now.
I post about the latest site updates on the Dev Log. If you have suggestions, feel free to post them here.
@ Eternal and I pay for this site out of our own savings. Please consider donating to help keep Jiggmin's Village running.
The Following 1 User Says Thank You to bls1999 For This Useful Post:
• xGuest
Posts: 1,563
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
21st June 2019, 12:16 PM
(This post was last modified: 21st June 2019, 12:17 PM by Camer the Dragon. Edited 1 time in total.)
(21st June 2019, 11:21 AM)bls1999 Wrote: This is what it used to do, vs. now where it freezes all blocks. Notice how it interacts with arrows, vanish blocks, and crumble blocks.
If I made the option, you would be able to toggle between this and what it is now.
The way it looks there seems off, compared to the description of the hat
At the very start of vid
it says "briefly freezes blocks you stand on" implying all blocks
á
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
21st June 2019, 3:10 PM
(This post was last modified: 21st June 2019, 3:11 PM by bls1999. Edited 2 times in total.)
(21st June 2019, 12:16 PM)Camer the Dragon Wrote: The way it looks there seems off, compared to the description of the hat
At the very start of vid
it says "briefly freezes blocks you stand on" implying all blocks
This is the code for freezing a block in the client:
If the following requirements are satisfied...
- Block is not frozen
- It's been more than 4 seconds since the block was last frozen
- The player standing on the block is wearing a santa hat
- The block is not a finish, ice, vanish, crumble, arrow, or move block
...freeze the block.
While it doesn't exactly match the description on the prize popup, I believe this was the intended function of the hat.
I post about the latest site updates on the Dev Log. If you have suggestions, feel free to post them here.
@ Eternal and I pay for this site out of our own savings. Please consider donating to help keep Jiggmin's Village running.
Posts: 1,563
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
(21st June 2019, 3:10 PM)bls1999 Wrote: This is the code for freezing a block in the client:
If the following requirements are satisfied...
- Block is not frozen
- It's been more than 4 seconds since the block was last frozen
- The player standing on the block is wearing a santa hat
- The block is not a finish, ice, vanish, crumble, arrow, or move block
...freeze the block.
While it doesn't exactly match the description on the prize popup, I believe this was the intended function of the hat.
Was the change in 2013 deliberate though?
because it might have been
á
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
(21st June 2019, 5:35 PM)Camer the Dragon Wrote: Was the change in 2013 deliberate though?
because it might have been
Considering the code for those parameters remains, I don't think it was intentional. Jiggmin would've removed it if he intended for the change.
I post about the latest site updates on the Dev Log. If you have suggestions, feel free to post them here.
@ Eternal and I pay for this site out of our own savings. Please consider donating to help keep Jiggmin's Village running.
Posts: 3
Threads: 0
Joined: 9/Jun/2019
PR2 Name: Cybermaaan
Hmm... i feel comfortable with crumble block.. but im not so sure about arrow and vanish blocks (i would leave them the way they used to be).
Posts: 247
Threads: 19
Joined: 26/Nov/2017
PR2 Name: ~Stunt Man~, Stunt
PR3R Name: Stunt
Slippy level would be ideal
𝒮𝓉𝒶𝓎 𝒸𝑜𝑜𝓁,
𝒮𝓉𝓊𝓃𝓉
Posts: 116
Threads: 7
Joined: 4/Jan/2019
PR2 Name: Atari4600
I vote to revert it. because nothing is more annoying in Super Mario Bro Remix on campaign when you go down those three green blocks with the santa hat on.
Reverting Santa hat physics would definitely make it nicer for speedrunning. The only question I have is this (and correct me if this has already been fixed) When you wear a santa hat you get +10 speed, when you pick up another person's santa hat you get an additional +10 speed. (e.g. assuming you are wearing four santa hats you get +40 speed). If you have 140 speed then use a speed burst you go ultra mega fast (aka 240 speed) then you get brought down to 100 speed (or the speed you used with in the start of the level) does that still happen or was that fixed?
Posts: 2,631
Threads: 452
Joined: 9/Nov/2017
PR2 Name: bls1999
PR3R Name: bls1999
(11th July 2019, 6:29 AM)Atari4600 Wrote: I vote to revert it. because nothing is more annoying in Super Mario Bro Remix on campaign when you go down those three green blocks with the santa hat on.
Reverting Santa hat physics would definitely make it nicer for speedrunning. The only question I have is this (and correct me if this has already been fixed) When you wear a santa hat you get +10 speed, when you pick up another person's santa hat you get an additional +10 speed. (e.g. assuming you are wearing four santa hats you get +40 speed). If you have 140 speed then use a speed burst you go ultra mega fast (aka 240 speed) then you get brought down to 100 speed (or the speed you used with in the start of the level) does that still happen or was that fixed?
This was patched; now, you only gain +10 speed on the first hat (as intended).
The Following 1 User Says Thank You to bls1999 For This Useful Post:
• Atari4600
Posts: 1,563
Threads: 124
Joined: 11/Feb/2019
PR2 Name: Camer999
PR3R Name: Camer_the_Dragon
(11th July 2019, 2:22 PM)bls1999 Wrote: This was patched; now, you only gain +10 speed on the first hat (as intended).
Wait does Santa give 110 speed?
á
|