25th November 2018, 10:48 PM
(This post was last modified: 25th November 2018, 11:06 PM by Northadox. Edited 4 times in total.)
After Bls managed to figure out how to add new content to PR2 after all these years, I figured I’d throw my hat in the ring - pun intended. So here’s what I’ve got to say about them, particularly in PR2.
So, what makes a good hat in PR2? In my eyes, there are some guidelines to follow, based off how they were implemented in both PR2 and PR3. If one is to follow these guidelines well, they’d probably introduce a well-designed and likable hat in a Platform Racing game. I’m not sure how Jiggmin went about balancing and implementing them, but if I was him, here’s what I’d say to myself when designing a hat:
![[Image: YAITGSN.jpg]](https://i.imgur.com/YAITGSN.jpg)
![[Image: O4jtlUe.jpg]](https://i.imgur.com/O4jtlUe.jpg)
![[Image: IOxF7rQ.jpg]](https://i.imgur.com/IOxF7rQ.jpg)
![[Image: 69OAOMG.jpg]](https://i.imgur.com/69OAOMG.jpg)
Now, for some familiar additions:
So, that’s all I’ve got about hats. I think a lot of people would appreciate these additions, though that’s only what I think. I do also wish for some changes to stuff like the Kong Hat and the Moon Hat - both hats that are either useless or have a direct upgrade to them. I might also try making Flashified versions of the drawings of my hats, so they feel more genuine. I hope Bls can hopefully add some more stuff, and I hope these additional hats are considered. Tell me what you think.
So, what makes a good hat in PR2? In my eyes, there are some guidelines to follow, based off how they were implemented in both PR2 and PR3. If one is to follow these guidelines well, they’d probably introduce a well-designed and likable hat in a Platform Racing game. I’m not sure how Jiggmin went about balancing and implementing them, but if I was him, here’s what I’d say to myself when designing a hat:
- Make sure to give them tangible, useful effects that don’t change the game completely. Effects shouldn’t be incredibly niche, but not all-encompassing. Levels shouldn’t be broken completely if one is to wear a particular hat.
- Hats should not be redundant to each other; hats should give different benefits instead of being upgrades/downgrades to others.
- Hat designs should reflect the ability they provide. For example, the Propeller Hat - it spins to keep the player in the air for longer.
- Other players can steal your precious hats, so this must be taken into account when designing them, so their benefit is universal.
- Hat effects shouldn’t be needlessly complex - if you can describe their effect in one sentence, you shoudl be good.
![[Image: YAITGSN.jpg]](https://i.imgur.com/YAITGSN.jpg)
- Halo Hat - Rechargable mid-air super jump.
- Upon pressing and holding the Up arrow key in mid-air for a second, an angellic light will surrond the player as they leap into the air.
- The jump effect is around 75% of a regular fully-charged super jump.
- This effect isn’t always able to be used - it can only be utilized every 30 seconds, in which it needs to recharge.
- The charge timer is independent of players, so if someone swipes the uncharged hat off the ground, they’ll have to wait until it’s charged to get a jump.
- The Halo Hat’s charge is shown in its color - when it bares color, it’s ready to go, but when it is devoid, it cannot.
![[Image: O4jtlUe.jpg]](https://i.imgur.com/O4jtlUe.jpg)
- Soldier Hat - One additional ammo for weapons.
- Swords, Laser Guns, and Freeze Rays now have 4 ammo upon getting them from Item Blocks instead of 3.
- If the hat is dropped and a player wielding a weapon picks it up, the weapon they have will not earn any additional ammo. Any future weapons collected will, however.
![[Image: IOxF7rQ.jpg]](https://i.imgur.com/IOxF7rQ.jpg)
- Bandana Hat - Stat boosts for perfectionists.
- +5 to Speed, Jump, and Acceleration while worn.
- Upon getting hit and losing the hat, the Bandana Hat cannot be collected again by the one who dropped it. However, other players can collect the hat and reap the benefits.
![[Image: 69OAOMG.jpg]](https://i.imgur.com/69OAOMG.jpg)
- Drill Hat - Crumble and Brick Blocks will not stop you!
- Breaking Crumble Blocks and Brick Blocks is now an instant act.
- Hitting either of these blocks and destroying them will not stop your momentum.
Now, for some familiar additions:
- Miner Hat - Faster crawling, and more acceleration.
- Speeds up crawling and grants five additional Acceleration.
- Aviator Cap - Faster super jump, and more power to jumps.
- Super jump charge time is shortened, and grants five additional Jump.
- Winged Helmet - Longer Speed Bursts, and more speed!
- Speed Burst lasts longer than usual, and grants five additional Speed.
- Shark Fin Hat - Scares lifeguards...oh, and you swim faster.
- You swim faster in water - kind of like you’re flying through it with the Cowboy Hat.
So, that’s all I’ve got about hats. I think a lot of people would appreciate these additions, though that’s only what I think. I do also wish for some changes to stuff like the Kong Hat and the Moon Hat - both hats that are either useless or have a direct upgrade to them. I might also try making Flashified versions of the drawings of my hats, so they feel more genuine. I hope Bls can hopefully add some more stuff, and I hope these additional hats are considered. Tell me what you think.