19th July 2019, 9:30 PM
An unsafe block that can not be moved or broken, does not act as a check point.
-ExceedZero
Unsafe block
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19th July 2019, 9:30 PM
An unsafe block that can not be moved or broken, does not act as a check point.
-ExceedZero
19th July 2019, 10:54 PM
(This post was last modified: 19th July 2019, 10:54 PM by Zack6723. Edited 1 time in total.)
While I agree that this would be fantastic for frustration maps, it would completely go against the idea as this block would be exactly that; a safe block.
(Cannot be manipulated/broken & is a solid surface = safe)
Block suggestion, as described:
A block that doesn't update the player's checkpoint but cannot be destroyed, pushed, etc.
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21st February 2022, 10:06 PM
26th February 2022, 11:33 PM
A single teleport block can work like this in a lot of cases
27th February 2022, 2:42 PM
(26th February 2022, 11:33 PM)Dan-83 Wrote: A single teleport block can work like this in a lot of cases It'd be annoying to set up a lot of them though, and it'd pop you into place making momentum not work properly
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8th March 2022, 4:06 AM
Singular teleport blocks has this exact function, and it doesn't pop you into place or ruin momentum. If it doesn't have a destination to teleport you to, it simply acts as a basic block (except for a noticeable visual that happens when you land on it)
8th March 2022, 7:09 PM
An alternative is a checkpoint block, which would override the safety of regular blocks with its superior safety (if you touch a checkpoint block, you respawn there regardless of what other blocks you touched, unless it was another checkpoint block)
This could come with a checkpoint remover block which resets it to normal safety behavior, since you might want regular safe behavior and checkpoint behavior in the same level.
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