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Topic Date/Time  Last Sender Forum
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Survivor: Jiggmin’s Revival ▼ Sat, 14:07 TRUC Survivor
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Lets get everyone to 100m ! â–¼ Sat, 2:11 Addy Folding at Home
Would you rather... â–¼ Fri, 2:56 Sunlight1232 Village Games
Level of the Week! (PR2) â–¼ Thu, 22:43 Dangevin Platform Racing 2
WELCOME TO THE MERGE! â–¼ Wed, 19:26 Sushie Survivor

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Forum: Village Games
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3 word story
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What are you listening to...
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Forum: Survivor
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PANDORA’S BOX 2: CIVIL WA...
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Last Post: Sunlight1232
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Forum: Bugs and Suggestions
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11th June 2026, 9:43 AM
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Last Post: JEEJAYEM
10th June 2026, 12:27 AM
» Replies: 61
» Views: 45,440

 
  Custom/more art layers
Posted by: Northadox - 7th May 2024, 7:23 PM - Forum: PR4 Suggestions - Replies (2)

Rather than only having a fixed amount of art layers ala PR2, it would be nice if players could have as many as needed (or at least a good number more than what is available), both in front and behind the level's geometry. What would also be good is a fixed background layer that doesn't scroll. 
I believe PR3R has this feature.

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  Par times/medals for levels
Posted by: Northadox - 7th May 2024, 7:18 PM - Forum: PR4 Suggestions - Replies (1)

Akin to PR3's campaign, levels should have custom par times players could shoot for; perhaps having just one par time or a gold/silver/bronze medal system. If a user sets medal times, there should be a clear check to make sure that clearing the level in that time is possible. If the level ends up in a campaign, admins could tweak the times if need be. Levels could also have saved world records, to challenge the best of players.

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  Slopes
Posted by: Northadox - 7th May 2024, 7:13 PM - Forum: PR4 Suggestions - Replies (4)

'nuff said. 45 degrees only could be good, but you could have a variety of different grades. 

It would make sense for the only blocks to be "slopified" are the basic blocks. Might have to change the way tiles are handled to make it look more clean.

Bonus points if you include a Mario-esque buttslide mechanic. This might be too much, though; how the game might improve on the movement is up to Jiggmin.

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  Physics-Based Movement
Posted by: Delphinoid_ - 7th May 2024, 6:54 PM - Forum: PR4 Suggestions - No Replies

I think it would be cool if player physics were more "physical" than in PR2 (either via manual implementation or by building the player controller on top of a 2D rigid body, for instance). Although it felt a bit sluggish with base stats, in my opinion PR3 had a really fun sense of momentum with stuff like bounce blocks, mines, angel wings, etc., and I'd love to see this direction developed further with more dynamic and interesting movement in PR4. This could also open up a whole world of possibilities for cool gameplay elements that weren't possible in previous PR games.

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  Change some blocks to use a simpler style
Posted by: Camer the Dragon - 7th May 2024, 6:28 PM - Forum: PR4 Suggestions - No Replies

Some of the blocks I feel are a bit too detailed compared to other blocks. The main blocks I feel this with are:
Happy Block, Sad Block, Mine, Crumble

Alien egg is creepy but depending on what's been gone for with it, it could work well

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  COMMON SENSE
Posted by: Different - 7th May 2024, 10:40 AM - Forum: Discussion Hall - No Replies

[Image: 2rPNfb9.jpeg]

Genes, chromosomes, and DNA. All these things are predetermined before our birthdate by God. Before birth, we do not get to decide who are parents are, our physical appearance, our gender, our ethnicity, our blood type, or our personality traits. So if any of you are at a major disadvantage from any of these things saying, "I hate myself!"... then you're forced to suck it up and play your hand differently if you're unsatisfied with who you are. Complaining about a situation isn't going to solve the enigma. But, doing something about it could make a difference in your life.

Life is full of adversities and uncertainties. So what scares the hell outta people is that life really isn't fair. You have been instructed by God to deal with things that are predetermined and inevitable. Death is inevitable; we are not immortal. Old age is inevitable; we cannot remain young forever. The end of days is inevitable; the universe will come to an end someday. All of this is common knowledge applied across the global universe.

Pain is the greatest teacher of the universe (next to failure). It teaches you that you either made a horrible mistake, or you decided to go down a dangerous route in your life that you weren't prepared for. Common sense says that pain is our predetermined teacher. In this universe, it is inevitable and predetermined that you will bleed, suffer, and fail. Before we learn something new, we are all students in the game who are ignoramuses. Now what the hell does that mean? It means that one day, you will all do something foolish no matter what age you are. Nobody is that disciplined, and none of us have infinite knowledge and wisdom like God does.

It's inevitable that you will not know better and end up experiencing embarrassment sooner or later. So don't stress over perfection because it does not exist beyond the 99.9%. Even if you take up a skill or a trade, and you gain the experience... you will end up making a mistake at least 1-5% of the time. On top of that, there's always something new to learn.

There's something special about everybody. Some of us can do things that others can't do. If you don't fit into a certain puzzle that you're not cut out for, then figure out where you do fit in life. Otherwise you'll end up squandering your life living vicariously through the dark shadows of another man or woman who outranks you in nearly every aspect of life. Deep down, we've all displayed a jaundice attitude towards another individual because they can do things that we cannot.

For instance, you might see someone who's more athletic than you in Football and Basketball. Because they exhibit an impressive display of athleticism, they're able to gravitate towards obstacles in the game that are far too challenging for the average person to handle. Everybody can't throw a ball and take a bump in Football, and everyone can't have sic handles and dunk in Basketball. Sure, you can learn, but it'll take a while whereas others will pick it up quickly because they're a natural at it.

How about this - Everyone can't have a cast-iron stomach. I'm sure you'd like the ability to eat anything and everything you want without feeling bloated, constipated, having a swollen throat, or experiencing acid reflux. None of these things are pleasant, I get it. However, you need to figure out what does work for you because everybody is not the same.

So don't squander your time trying to conquer the inevitable and things that are predetermined because it is a colossal waste of your time. We don't get to start out as a wealthy and healthy individual... you need to earn those attributes in your life. You're working towards the highest card in the deck - the ace of spades. Some people are born with it in certain areas of life, and some people need to earn it because they're at a disadvantage. You can't conquer something that you don't understand. So if you spend your life trying to fit into a puzzle that wasn't meant for you, and you don't even know why you shouldn't be there, then you'll never prosper.

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  Alpha is out! New Game I'm working on Part 2
Posted by: Camer the Dragon - 5th May 2024, 6:18 PM - Forum: Blogs - Replies (5)


https://camer-the-dragon.itch.io/super-d...tacle-race

---



New Reverse Mode! (also a lot of backend stuff to standardise/automate processes)

Video Description notes:
Note 1: Images are placeholders including the SAR backgrounds, they won't stay like that lol
Note 2: Not all systems/etc. shown in the video are final (e.g. settings menu will change)
Note 3: Some things shown may not be added due to errors (the thing where you can see the blocks loading in is incredibly buggy if you try to close the window or go back, some of the time it will freeze badly)

Music is subject to the creators' continued permission to use it in the game
Music Credit:
Songs 1 and 2 - @LuniFoxo
Song 3 - @Adulock77

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  Word of the Week #4
Posted by: solarfiction - 4th May 2024, 1:30 PM - Forum: Discussion Hall - Replies (2)

Welcome to... Word of the Week! The game is simple. Guess the word depending on the week's topic, each player has 2 guesses (if said player fails to get the word on its initial 2 guesses, they will now have 1 guess per day to improve thread activity) and each message should be done like this :
"1. Guess #1
2. Guess #2"

The player who guesses the given word first wins the weekly WotW.

Today's topic : Flowers
Hint : Its color is a warm color
Hint #2 : The flower's name is long
Winner : @~JBG~

Top Winners :
1st/2nd place - @TRUC (2 wins)
1st/2nd place - @~JBG~ (2 wins)
3rd place - N/A

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  CotM Round 65
Posted by: Eternal - 3rd May 2024, 4:14 PM - Forum: Platform Racing 2 - Replies (4)

Welcome to Round 65 of Campaign of the Month!

You'll be able to submit your Campaigns on this thread.
Additionally, if you have any levels you'd like to advertise, you can post them here too.



Guidelines

- Do not copy others' submissions.
- Do not include levels that are already in permanent Campaigns or award prizes (i.e. Hat Factory and The Golden Compass cannot be used).
- Try not to include levels that include advanced glitches or maneuvers.
- You are limited to two levels per creator per campaign (this includes any of their accounts).
- Please include Level IDs with your submissions!

You are allowed to include any level in your Campaign that appears on PR2 (including your own); however, all levels must adhere to the PR2 rules (e.g. the level Treasury by PooZy would not adhere to the PR2 rules due to having profanity). Remember: this is the first thing users will see when starting the game!

The contest host (me) has the authority to modify/add rules as they see fit.



Submission Format

PR2 Name: Your PR2 name (the one you want your prize on)
Sub-Theme (if applicable; this is just if you want to elaborate on "December Holidays"): Example
Sub-Theme Explanation (if applicable): This is an example campaign.
Level 1: A tutorial level
Level 2: An easy level
Level 3: An easy level
Level 4: A more difficult level
Level 5: A more difficult level
Level 6: A more difficult level
Level 7: A challenging level
Level 8: A challenging level
Level 9: Something really challenging



For more information, please visit the main thread for Campaign of the Month.
Submissions close on  May 25th, 2023.

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  Jiggmin's first words on the JV Discord Server
Posted by: solarfiction - 3rd May 2024, 3:55 PM - Forum: Discussion Hall - Replies (4)

"Hey everybody, and different versions of myself"

- The Jiggmin, 3rd May 2024

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