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  Congratulations Zelante!
Posted by: bls1999 - 25th July 2018, 3:25 PM - Forum: Announcements - Replies (9)

He's been promoted to a full moderator. Congrats @Zelante!

   

(Someone tell @Eternal to make a thread when he promotes someone Tongue)

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  Level Diary
Posted by: Kwing - 25th July 2018, 3:02 PM - Forum: Blogs - Replies (3)

As I almost never play PR2 anymore, I wanted to look through my old levels and give myself a pat on the back for the different ideas I created. This may seem overly egotistical or self-congratulatory, but seeing as there's a high likelihood that PR2 levels will be taken down at some point in the near future, I want to have some piece of evidence I can look back on to remember my creative achievements. I spent over a decade playing this game, which remained a constant no matter how many ups and downs I had in my personal life, so this is really just me trying to document some positive and lighthearted experiences I had during that time.

Most of my notoriety in the game likely comes from the level Smog having made it into the Legendary Campaign, which features an optical illusion drawn in AutoDot as well as an optional frustration at the end that far exceeds the difficulty found in any other campaign level.

People that were subscribed to Jiggmin's YouTube might also remember that I had a hand in creating Objective Mode - while I wasn't the first person to propose the idea, I did suggest a system for awarding partial experience, mainly as a way to credit players that only completed part of a trap level.

Members of Jiggmin's Village might also remember the Level Collab series, which were group efforts in which people submitted screenshots of small levels that I would stitch into one big level. LC1 was reminiscent of Zerostar in that all levels were next to each other, 2 and 3 introduced separation between each one, with each level granting partial completion, and 4 was linear and spanned the entire length of the level editor.

A couple famous levels also have a spark of my inspiration in them. Arcaninesy's Exp Grind III is a derivative of my levels of the same name, though his was much more accessible and better suited for a campaign level. Fran10's level Evacuation (published under the account Subteap) is also based on one of my levels called Airlock, based on an even older level I made called The Minotaur Aeon. To clarify, these weren't the first time the upside down net glitch was used, but I expanded upon this glitch to make puzzles more complex.

One common theme in my levels has been to make the minimap resemble something, usually text or an image. PLATFORM RACING II and DEPRESSION are my most famous text-based levels, though Halo of the Sun and Blood Sin are my favorites as far as aesthetic. Some other things I played around with were pun names. Did you ever beat Your Wife?

Adaptive difficulty was another common theme in my levels. I had a bunch that had short but difficult detours, as well as levels that would get easier if you played more sloppily. In one level called Neato you had to complete a section and bump as few push blocks as possible. The fewer you pushed, the higher you could later stand on them after hitting a rotate block, giving you access to harder challenges. Hats were another thing I liked experimenting with. Rigging a level to drop hats in certain places was a favorite of mine - you could force players to take penalties such as completing challenges or sacrificing stats to acquire them.


Onto some things most people wouldn't know about, one of my proudest achievement is the binary counter I invented in my Razing levels. This was back when most war levels required you to push three players into mines and trap them, leaving the fourth to collect the hats and finish the level. Razing introduced a system that used push blocks as bits; at the start, four bits were set to 1, but for each player that joined, a bit was set to 0 during the hat removal process. Once that player was defeated in battle, the bit was again set to 1. Three bits would then be used at the end to create a bridge, allowing the winning player to reach the finish block. Because of this, any number of players (1-4) could join the level, but only one would ever be allowed to finish. I later saw a similar system used by another user to create a calculator. I can't remember their name but I was extremely impressed by the complexity.

I had some other combat-based ideas I played around with. One involved a Deathmatch in which you could sword people into Finish Blocks for instant death. One involved using safe spaces to teleport around the map for ambushes. Tato Dome was based on the game in Pendragon series. Entrapment allowed players the respawn after being shot, but allowed players to disable the respawn point to trap their opponents.

Another personal favorite of mine was called Horse Demo. The concept was that players would take turns placing a mine in a certain space, then running through the area themselves. Eventually one player would either hit a mine that their opponent had previously managed to avoid, or hit a mine they had placed themselves, effectively biting off more than they could chew. I never finished setting up the level such that a player would be forced to take a turn, but had some ideas involving a player needing to complete a turn in order to earn time blocks, effectively forcing them to play.

5NAF was a Five Nights at Freddy's simulator made after the introduction of Art 0 and Art 00 layers. True to the original game, you had limited power (jetpack fuel) which could be used to shut doors, check the doorways, and explore areas where opponents could be observed (similar to checking cameras.) Animatronics started with 1 finish block and the defending player had 2, meaning the defender would win if and only if they kept animatronics out of their base until time ran out.

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  NFL Fantasy Football League (American Football)
Posted by: Uptight 534 - 24th July 2018, 8:40 PM - Forum: Game Day - Replies (1)

[Image: thumb_11-22-12-5-mister-uhht-never-forge...277569.png]
After a two or three (could not fully remember) hiatus, it is time to try and bring back fantasy football for the National Football League (colloquially known as the NFL), the premier American football league in the United States. The NFL season starts in early September so it is a good idea to get this out. I will be bumping this thread about every two weeks just so people can see it especially people who only pop in about once a blue moon. I will also be jointly adding Acid Forums to this league because there is most likely not enough people here to have the bare minimum of four teams [reason why this did not occur recently (note: This league minimum is new. It used to be only a minimum of six)]. You do not need to know anything about the NFL; all you have to know is who will accumulate the most points. Here is a quick synopsis of how to play Ameircan football for people who do not know: https://www.youtube.com/watch?v=Ddwp1HyEFRE (this gentleman also has some other great videos on sports synopses).

The league will be hosted on NFL.com since I feel that it is the best website for user interface as well as analytics. It will be a standard league with decimal points to the hundredth position. There will be a live online player draft, but that will be decided later by everyone in the league so hopefully everyone could attend it. One twist I like to add is individual defensive positions (IDP; one defensive back, linebacker, and lineman) because: https://www.youtube.com/watch?v=dwOJYBYwOhA. The minimum amount of teams needed is four (ideally, six) and the maximum amount will be capped at twelve (twenty is allowed, but we would have to play third-stringers, which is not fun). The league will be organized with two conferences (Acid vs JV2 maybe?) and playoffs in the ending weeks, not including Week 17 (probably top half forming a winner's bracket and bottom half forming a loser's bracket). I also tweaked some of the scoring like losing points for missing a 17 yard field goal and giving up 500+ total yards. 

Just PM me your email account so I can invite you to the league. I will send you the invite, as well as the password to join the league. I hope we can get enough people to join so this can be enjoyable. I will be posting updates here as the time goes by. I will also try and use the "league headline" option to try and have joint discussion for the league members inside the league. Please let me know if you have any questions. Let the "handegg" trolling commence.

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Confused Make Passwords Easier
Posted by: Lego-man945 - 22nd July 2018, 10:37 PM - Forum: Bugs and Suggestions - Replies (3)

Well...
Yeah...
I've forgotten my password around 3 times now...
And remember me on my computer isn't working...
I mean... Even Discord has lower requirements lol
As in only needing six characters

Idk...
just think it'd make things easier

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  Just visiting
Posted by: LCPD - 22nd July 2018, 5:28 PM - Forum: Welcoming Gates - Replies (7)

Howdy all, its been a while. Its nice to see the site back up and running like the good old days.

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  MLB All-Star Game Debrief
Posted by: bls1999 - 18th July 2018, 1:26 AM - Forum: Game Day - Replies (5)

Did anyone watch the game? Thoughts?

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Eek Twister right in front of my eyes
Posted by: Ashley766 - 17th July 2018, 9:33 PM - Forum: Blogs - Replies (14)

So yesterday I caught this twister on camera. It was pretty freaky. Never seen this in Florida. Have you guys ever been in a situation similar to this?

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  Is Pr2 a threat at the moment?
Posted by: RawCkeT - 17th July 2018, 2:23 PM - Forum: Platform Racing 2 - Replies (4)

When I've clicked to play it comes up with a dialog box which contains:

Then I have the option to click ok, I haven't yet because I don't understand all this "language" can anyone help me or let me know what's happening (couldn't get on the discord it's been retrying to update itself for 10mins...)

Thanks.



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Tongue Hello JV it's nice to be here
Posted by: Magyar - 16th July 2018, 3:36 PM - Forum: Welcoming Gates - Replies (3)

Just wanted to say Hello, you guys are awesome. Keeping alive this old but gold community is really respectful. Bow

JV and the PR series were a big part of my childhood (I guess I'm not the only one  Big Grin ) , and they played an important role in who I became.


My username is Sothal in PR2
and (was) 123456q in PR3

Have a nice day  Cool

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  Textly Monday
Posted by: bls1999 - 16th July 2018, 3:19 AM - Forum: Announcements - Replies (3)

It's time for the weekly update!

Here's a rundown of the JV2 changes this week:
- Fixed an error where some people were encountering a message that said "Times don't match."
- The server for Click Upon Dots now restarts itself if it goes down for some reason.
- Ask a Mod threads now appear in the recent posts section of the Top Stats on the homepage.
- JV2 has some sweet new cards for when you share threads, games, announcements, and some other links from the site. Here's a preview of what a few look like on Discord!
- Fixed a small error with the MyProfile plugin where the comment pages weren't loading properly.

Additionally, there's some PR2 news! Jiggmin came on and merged a few pull requests, which in turn fixed some things. Those pulls were:
- #505: Fix automatic artifact prize awards | Fixes the artifact not giving prizes to the first finders.
- #506: Fix guest group | Makes guests appear as guests again (no member color).
- #507: Fix false positive | Fixes an error received on logout with the language "you're not using PR2 to log out."
- #514: Fix server crash on part overflow | This should never happen without some elite hax0r moves, but since it had the ability to crash the server, I figured it would be best to patch it before a way to exploit it was found.

We have one suggestion this week, and that's from @Lego-man945. He suggested that I add computer enemies and a timer for single player mode.

Do you want something changed on PR2, one of the revived games, and/or this site? Post your suggestions on the Bugs and Suggestions or PR2 Suggestions forums. Thank the suggestions you like so I can get a feel for what the community wants.

That's it! Sorry there isn't a video this week. I'll do my very best to get one out next week.

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