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Latest Threads |
THE LAST STRAW ☠️
Forum: Discussion Hall
Last Post: Different
11 hours ago
» Replies: 0
» Views: 40
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Level of the Week! (PR2)
Forum: Platform Racing 2
Last Post: Dangevin
12th June 2025, 11:14 PM
» Replies: 566
» Views: 304,710
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Obscure, Rare, and Lost M...
Forum: Video Games
Last Post: Camer the Dragon
12th June 2025, 5:09 PM
» Replies: 10
» Views: 901
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Let's get this thread to ...
Forum: Village Games
Last Post: sarahmitchii32
11th June 2025, 9:04 AM
» Replies: 16,889
» Views: 6,363,089
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CotM Round 74
Forum: Platform Racing 2
Last Post: Master Raiden
10th June 2025, 6:56 AM
» Replies: 6
» Views: 890
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Last post wins!
Forum: Village Games
Last Post: LCPD
8th June 2025, 5:50 PM
» Replies: 2,371
» Views: 1,463,709
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Ban the Above User
Forum: Village Games
Last Post: Adulock77
8th June 2025, 9:40 AM
» Replies: 800
» Views: 581,984
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Music!
Forum: PR4 Suggestions
Last Post: Adulock77
6th June 2025, 9:07 PM
» Replies: 14
» Views: 3,476
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a thread where you can on...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:10 AM
» Replies: 1,298
» Views: 828,166
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Count to 500 before a mod...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:07 AM
» Replies: 5,613
» Views: 3,147,843
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happy motley monday |
Posted by: tbbm - 5th January 2024, 1:26 AM - Forum: Blogs
- Replies (1)
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i definitely made alt accounts on youtube and liked my own comment to get it in the video. am i sorry? absolutely not.
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Gamemode |
Posted by: ~JBG~ - 4th January 2024, 2:38 PM - Forum: PR2 Suggestions
- Replies (5)
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I know suggesting a new multiplayer game mode is probably a long shot but whatever.
A gamemode where everyone starts out with 3 hearts.
Once the first player hits the finish block the level restarts and everyone that didn't win loses a heart.
If the time runs out and nobody wins everyone loses a heart.
Once you lose all your hearts you are out and the last person standing wins.
Mines, Swords, Lasers, Nets, Lightning and Falling should not take away your hearts.
Would also be fun if you could have more than 4 players in it so you can do a knockout type tournaments on the tournament server so EXP gain would be out of the equation.
Send thread.
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CotM Round 61 |
Posted by: Eternal - 4th January 2024, 9:10 AM - Forum: Platform Racing 2
- Replies (4)
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Welcome to Round 61 of Campaign of the Month!
You'll be able to submit your Campaigns on this thread.
Additionally, if you have any levels you'd like to advertise, you can post them here too.
Guidelines
- Do not copy others' submissions.
- Do not include levels that are already in permanent Campaigns or award prizes (i.e. Hat Factory and The Golden Compass cannot be used).
- Try not to include levels that include advanced glitches or maneuvers.
- You are limited to two levels per creator per campaign (this includes any of their accounts).
- Please include Level IDs with your submissions!
You are allowed to include any level in your Campaign that appears on PR2 (including your own); however, all levels must adhere to the PR2 rules (e.g. the level Treasury by PooZy would not adhere to the PR2 rules due to having profanity). Remember: this is the first thing users will see when starting the game!
The contest host (me) has the authority to modify/add rules as they see fit.
Submission Format
PR2 Name: Your PR2 name (the one you want your prize on)
Sub-Theme (if applicable; this is just if you want to elaborate on "December Holidays"): Example
Sub-Theme Explanation (if applicable): This is an example campaign.
Level 1: A tutorial level
Level 2: An easy level
Level 3: An easy level
Level 4: A more difficult level
Level 5: A more difficult level
Level 6: A more difficult level
Level 7: A challenging level
Level 8: A challenging level
Level 9: Something really challenging
For more information, please visit the main thread for Campaign of the Month.
Submissions close on January 25th, 2023.
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THE FINAL STRAW 🏁 |
Posted by: Different - 2nd January 2024, 1:36 PM - Forum: Platform Racing 2
- Replies (20)
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![[Image: uQBaIMz.jpg]](https://i.imgur.com/uQBaIMz.jpg)
Ladies and gentlemen, it's 2024 and it's time to make your final decisions about Platform Racing 2. A whole bunch of you were arguing in my latest thread about how nostalgia should be preserved for those who wanted to remember the game for what it once was, and that's ok. Then there are those people (like me) who'd like to see some advanced features in Platform Racing 2. Both arguments are perfectly fine to me.
NOSTALGIA: Let me be blunt with you guys here: This game really sucks, nowadays. I know that seems like a cliche-thing to say, and I realize that you all are trying to keep these tournaments and level-of-the-week threads going, but quite frankly it's not enough and it's getting stale. I've heard numerous people complain about the BODY PARTS, the LEVEL MODES, the ITEMS, and the HATS. Honestly, I think nostalgia died 14 years ago when 2010 came. PR2 was at its peak during 2008-2009 when the roster was stacked, and that's when I think it was truly special because rank 50 was rare, and you had two special hats that were rare as well. If people wanted to preserve nostalgia, then we wouldn't have added so many rank tokens, body parts, items, level modes, and hats. If I'm wrong here, please point it out because everybody is going to have a difference in opinion about these things. So, when do you think nostalgia died?
WORST HAT EVER IMO: The Artifact hat. Seriously, though. I don't know why people made such a big deal over this worthless thing. All you're doing is racing with reversed controls (in hyper speed) for 30 secs and then you quit. Give me a break. The only thing it was ever good for was granting you 11,111 xp points when you found it. Other than that, who gives a damn?! I've even teased it, HERE.
THE FUTURE: If you're sick and tired of hearing about "nostalgia this", or "nostalgia that", then keep reading because things are about to take a hard left. First off, I think the future of Pr2 should have advanced features, now. Why? - Because it keeps the game interesting and it drifts away from being stale. Nostalgia is cool for the older players like myself, but you have to consider the future of this game.
So when you want to draw in new, active users... you need to market this game with advanced features. Be more innovate and insightful with new ideas. People are tired of seeing the same layouts, backgrounds, play styles, animations, sound effects, and music. Just ask @Master Raiden (see his comment down at the bottom of THIS thread). TBH with you guys, the latest ideas that I've seen lately, are pretty pathetic. I really don't think some of you guys are taking advantage of your full, artistic and creative abilities, here. Or maybe you guys could care less, huh?
Anyways, this goes much more deeper than that. Advertise, advertise, advertise! Stream! Stream! Stream! Yes, I know... it's going to be very complicated trying to advertise this game when you have much more, highly improved & advanced games on stream, nowadays. Which is why I don't even think Pr2 can compete with stream because it's a 2D dimensional-based game that's lull in development. Lastly, it's also why it should be advertised on sites that don't carry a lot of competition.
Some of you guys have younger siblings and children. Advertise this game to them and see what they think. Reminisce on all the great times you've had racing and chatting with your old buddies back in grade school, and then share those memories (that you were fond of) with them. Basically, you're passing the torch to the younger generations because originally, this game was a millennial-based game which is now played by Gen-Z's.
I can't even tell you guys how many times I've pitched a bunch of great ideas that will probably never get implemented into the game. A lot of these may be too advanced for Pr2, but it could potentially increase the roster. You can see them all in the spoiler, below. Am I wasting my time pitching these ideas, people... or am I incentivizing everyone by saying that Pr2 can be elevated to a higher level by tapping into the right side of your brain's hemisphere, by thinking outside of the box? I'm asking this because I feel like it's a waste of my time knowing none of this stuff will probably never go anywhere.
SOLUTIONS: Considering that some of you guys think that the game has had "too many updates", and some of you think that the game needs to "continue having updates", why don't I create a solution that'll solve everybody's problems, shall we. First off, I highly recommend creating two versions of Platform racing 2: the first version maintains all the nostalgia goodies that you guys were all fond of back in the day. This is where you get to decide how high the bar will be set that considers only just a few updates (past 2009) that are absolutely necessary. In this version of Pr2, I'd at least keep the rank tokens because it'd be weird to login to Pr2 with less than what you've previously achieved. Also, this version of Pr2 doesn't have "spam-added" updates. Just a few simple, campaigns and updates that doesn't go overboard. That way, you can explain to your children and younger siblings how Pr2 was, back in the day.
Now for the second version, this is more so of an advanced version because you can update the game (with advanced features) and pitch new ideas as much as you want to. For example, you can consider my ideas in the spoiler, above. But, there still needs to be a cap that prevents unnecessary updates and ideas. Someone needs to be the judge of which updates and ideas are actually good, and which updates and ideas would either break the game and render it as unplayable, or consider it as a piece of trash. However you want to slice it, is ultimately up to you.
SYNDICATE: Now obviously, we can't just push all this hard work on poor @bls1999 because the man has a life. There's a reason why things like the REPLAY SYSTEM hasn't been implemented into the game, yet. Ben really needs an assistance coder with years of experience, to be a right-hand man and implement this stuff into the game. I'm sure he'd like to consider adding a lot of this stuff into pr2, but he's put it off because he knows there's going to be a great deal of trial and error that comes along with it.
So, this is how things are going to be proposed for Pr2, including JV2:
Creative Pr2 Geniuses: @Different @Addy @oxy @Northadox @Delphinoid_
Creative Artists: @~JBG~ @John m. @GI_John @Levente77 @Overbeing @Magyar
Music Ideas: @Adulock77 @Justinbob100
Beta Testers (hats, items, levels, etc): @Master Raiden @Camer the Dragon @ThePizzaEater1000 @Delphinoid_
Bugs & Suggestions: @Master Raiden @Camer the Dragon
Creative sound effects: @Different @Adulock77
Coding and development: @bls1999
Critiques: @AlphaZ @Delphinoid_ @Northadox @Camer the Dragon @Master Raiden
New JV MODS: @Uptight 534 @TRUC @Mia
Administrators/Managers: @Dangevin @Eternal
Let me explain all the logic and reasoning behind all these decisions.
Creative Pr2 Geniuses: These people are responsible for coming up with innovate ideas that go outside of the Pr2 norm. These people specialize in discovering new features that really stretch the imagination, and they possess a highly creative mindset that'll take pr2 to the next level.
Creative Artists: these people possess advanced skill levels in their artistic abilities. They understand color, texture, space, shade, and much more! They have years of experience, and they're highly gifted in drawing and painting, graphically. You can rest assure that their work will always end up polished and pristine.
Creative Music ideas: these people are virtuosos. They are fully aware of what is appropriate for the required thing at hand. They're musical geniuses who not only have an abundance of musical ideas, they also create it themselves in DAWs (Digital Audio Workstations). They understand chords, notes, melodies, hooks, scales, storytelling, and bridges. They know how to tell a story, and they know exactly what Pr2 needs.
Beta Testers: These people are responsible for discovering any bugs or issues before a general release. Should anything come up, and they'll be responsible for reporting it to management before it gets implemented into the game, permanently.
Bugs and Suggestions: These people are very good at spotting problems with bugs in the game. You can always count on them to report any issues in Pr2.
Creative sound effects: these people understand what sound effects are appropriate for things like video games, movies, and television shows. For instance, whenever a character shoots someone with a bullet, you can expect to hear the sound of a bullet being fired & someone screaming to death. They also understand the audio engineering behind the process.
Coding and Development: these people understand things like programming language, and implementing a set of instructions that dictates how the game behaves, once the machine receives those instructions. This is where the magic happens because all our ideas can come to life, here.
Critics: These people speak articulately, and are very knowledgable about the game. They'll view your ideas, then elaborate on why it's a good idea or a bad idea.
New JV MODS: We really don't have any mods at the moment, and these people are always active. So, why not nominate these guys 🤷♂️
Administrators/Managers: When Ben is unavailable, these guys have the responsibility of overseeing all the creative ideas and considering critiques for the game. Someone comes up with an idea, we critique it and vote on whether it's a good idea or not, then management will have the final say-so and say "ok, this looks good!" If not, then we'll discuss on ways to either improve it, or we'll dismiss the idea altogether. At this point, should Ben be unavailable, we'll have our right-hand man code this stuff for us. Then the beta testers will test it out to see if there are any bugs or issues. Finally, management will then report it back to Ben to seek his approval. That way, all the stress is uplifted from Ben's hands.
FINAL THOUGHTS: Some of you will be required to wear more than one hat in this syndicate because of your level of expertise in certain areas. If I notice that someone is really knowledgable in a certain area, then I'll automatically add your name to the list. If you do not want to be on the list, or you'd rather have your name moved elsewhere, then please let me know. Otherwise, I'm going to assume that you're cool with it. If there's anyone whom you think should be added to the list, then please let me know that as well.
Now, if I get too many votes on this idea being a bad idea, then I'm just going to pull the plug and stop pitching ideas. I have an abundance of undiscovered ideas that you guys are unaware of. It goes beyond my original, creative thinking level. It'll seem unfathomable at first, but you'll understand it eventually.
I've given up on the Aftermath hat because my drawing skills are mediocre, I'm not even kidding. This is why I've created a syndicate because I need people to help me get these ideas implemented into the game. My role is to pitch creative ideas, not become a coder, an artist, or a programmer... and I sure as hell don't know anything about reading algorithms. None of those things are in my skillset.
So, what's it gonna be, people?! Is 2024 the ultimate beginning of change for Pr2, or should we dismiss these ideas and pull the plug on them?
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Setting Teleport Block color does not work sometimes |
Posted by: Master Raiden - 1st January 2024, 12:11 AM - Forum: Bugs and Suggestions
- No Replies
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Problem: Teleport Block Color Picker doesn't update color properly
Type of Problem: Client
Expected Behavior: The color that is selected is applied to the Teleport Block when the OK button is pressed
Actual Behavior: Color is prematurely applied to the Teleport Block and applying another color after that doesn't work sometimes
Steps to Reproduce the Problem:
1. Go to Level Editor and place a Teleport Block
2. Open the Teleport Block's Block Options, then open the Color Picker
3. Click somewhere in the Color Picker to make the Block Options menu disappear
The color currently selected in the Color Picker is applied to the Teleport Block, but the Color Picker remains open
4. Slowly drag the Hue slider arrow until you have passed a lot of different colors
5. Click OK
The selected color is not applied to the Teleport Block
For some reason, if you have passed through a lot of colors with the Hue slider, the color does not get applied
Additional Information:
The prematurely applied color does not appear in the recent colors section of the Color Picker.
The color that you selected but did not get applied to the Teleport Block does appear in the recent colors section.
Color application does not work when the Block Options pop-up is not visible and you:
• Click and drag the Hue slider arrow slowly and pass through a lot of different colors
• Click and drag the Hue slider arrow, then release when your cursor is outside of the Color Picker pop-up
• Type in a color code. This does not happen that often
Videos:
Color selection using Hue slider arrow - https://www.sendvid.com/7k0srhbu
Premature color application and failed color selection - https://www.sendvid.com/wpwknyr0
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Guests receive wrong PM error message |
Posted by: Master Raiden - 30th December 2023, 6:38 AM - Forum: Bugs and Suggestions
- No Replies
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Problem: Guests who are Rank 3 or above receive the wrong PM error message
Type of Problem: Server
Expected Behavior: The correct reason for a failed PM is shown, or Guests are unable to access the Send PM button
Actual Behavior: Guests are always told that they need to be Rank 3 or above to send PMs
Steps to Reproduce the Problem:
1. Log in to PR2 as a Guest
2. Achieve Rank 3 or higher
3. Attempt to send a PM to someone
The PM will not be sent and you will be told that you need to be Rank 3 or higher to send a PM
Video: https://www.sendvid.com/jwx7ushx
Additional Information:
Before the Player Info popup was updated, the Send PM button was always disabled for Guests.
So I think the Send PM button should be removed for Guests, just like how the Share Level button is removed when viewing Level details.
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