Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 2,069
» Latest member: Edtan084
» Forum threads: 4,346
» Forum posts: 86,990
Full Statistics
|
Online Users |
There are currently 318 online users. » 0 Member(s) | 315 Guest(s) Applebot, Bing, Google
|
Latest Threads |
THE LAST STRAW ☠️
Forum: Discussion Hall
Last Post: Different
Yesterday, 2:38 PM
» Replies: 0
» Views: 45
|
Level of the Week! (PR2)
Forum: Platform Racing 2
Last Post: Dangevin
12th June 2025, 11:14 PM
» Replies: 566
» Views: 304,778
|
Obscure, Rare, and Lost M...
Forum: Video Games
Last Post: Camer the Dragon
12th June 2025, 5:09 PM
» Replies: 10
» Views: 908
|
Let's get this thread to ...
Forum: Village Games
Last Post: sarahmitchii32
11th June 2025, 9:04 AM
» Replies: 16,889
» Views: 6,364,080
|
CotM Round 74
Forum: Platform Racing 2
Last Post: Master Raiden
10th June 2025, 6:56 AM
» Replies: 6
» Views: 891
|
Last post wins!
Forum: Village Games
Last Post: LCPD
8th June 2025, 5:50 PM
» Replies: 2,371
» Views: 1,463,955
|
Ban the Above User
Forum: Village Games
Last Post: Adulock77
8th June 2025, 9:40 AM
» Replies: 800
» Views: 582,237
|
Music!
Forum: PR4 Suggestions
Last Post: Adulock77
6th June 2025, 9:07 PM
» Replies: 14
» Views: 3,481
|
a thread where you can on...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:10 AM
» Replies: 1,298
» Views: 828,295
|
Count to 500 before a mod...
Forum: Village Games
Last Post: Mia
6th June 2025, 6:07 AM
» Replies: 5,613
» Views: 3,148,364
|
|
|
Quitting before DM starts does not forfeit player |
Posted by: Master Raiden - 12th December 2023, 6:00 AM - Forum: Bugs and Suggestions
- Replies (1)
|
 |
Problem: Pressing Quit before a DM starts does not make you forfeit
Type of Problem: Maybe Client
Expected Behavior: Pressing Quit before a DM starts makes you forfeit
Actual Behavior: You are still considered "alive" in the DM when you Quit before the DM starts
Steps to Reproduce the Problem:
1. Join a DM
2. Press the Quit button before the countdown starts
You will not be shown as forfeited on the left side of the screen, however you will be invisible and spectate-able.
Additional Information:
Players who quit before the DM starts are treated the same as players who are still "alive". When someone does this, the only way for the DM to end is for all other players to "die", either by bumping a Finish Block, losing all their lives or pressing the Quit button.
Videos:
One player quitting: https://www.sendvid.com/0sk0fb63
All players quitting: https://www.sendvid.com/seean7uu
|
|
|
Strange Loading level Error |
Posted by: Addy - 12th December 2023, 12:05 AM - Forum: Bugs and Suggestions
- Replies (1)
|
 |
play Tour de' Space by Shadow Z (5760578), an error message of 330000+ characters will popup. you are still able to play the level. im assuming it is because " ' " is in the title of the level???
|
|
|
Hat Attack - Dropped hats do not respawn if players are swimming |
Posted by: Master Raiden - 10th December 2023, 5:20 AM - Forum: Bugs and Suggestions
- No Replies
|
 |
Problem: Hats that fall off the level do not respawn if all other players are swimming
Type of Problem: Maybe Server
Expected Behavior: Hats respawn back in the level if they fall too far below the level
Actual Behavior: Hats do not respawn if all other players are swimming
Steps to Reproduce the Problem:
1. Drop a hat off the level
2. Get all other players to swim in water (or in the air if they have Cowboy Hat) before the hat respawns
The hat will not respawn until one of the players stops the swimming motion.
This can be either by standing on a block or exiting the water blocks
Additional Information:
Video: https://www.sendvid.com/hkuh8k77
|
|
|
Restart, unsafe, and color picker |
Posted by: Overbeing - 5th December 2023, 5:46 AM - Forum: Bugs and Suggestions
- No Replies
|
 |
I would love a restart button in the rate/exit menu of a level. It would be great for solo speed running, or if I got stuck and want to restart. Having to go back into the menu over and over adds up a lot.in some situations.
Also, I would still love an unsafe block.
Also, I really wish that the color picker could pick up on the color used instead of the color it sees. It isnt so bad because the last few colors you used, but if I need to go back to something from a while ago, getting the same color is impossible.
Being able to save some colors manually could also be an adequate fix for this.
|
|
|
Level Editor - Eyedropper color preview is incorrect after moving |
Posted by: Master Raiden - 4th December 2023, 5:32 AM - Forum: Bugs and Suggestions
- Replies (1)
|
 |
Problem: The Eyedropper Tool does not show the correct color when moving
Type of Problem: Client
Expected Behavior: The Eyedropper Tool shows the color of the pixel that it is currently hovering over
Actual Behavior: The Eyedropper Tool shows the color of the pixel when the Eyedropper Tool was first selected
Steps to Reproduce the Problem:
1. Go into Level Editor and place some blocks or draw some art
2. Open the Eyedropper Tool from a Teleport Block or Background color selection
3. Move around so that the blocks/art are not in the same position on your screen
The color shown on the Eyedropper Tool will no longer reflect the color of the pixel it is currently hovering over.
Instead, the color shown reflects the color of the pixel before you moved.
Additional Information:
Color selection still works fine and the correct color is applied. It's just that the preview is inaccurate.
Video: https://www.sendvid.com/6me93s14
|
|
|
|